graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 12 results.
Result #1 of 12.
Dual-color mixing for fused deposition modeling printersTim Reiner, Nathan Carr, Radomír Měch, Ondřej Štava, Carsten Dachsbacher, Gavin MillerIn
Computer Graphics Forum, 33(2), 2014.
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Result #2 of 12.
DecoBrush: drawing structured decorative patterns by exampleJingwan Lu, Connelly Barnes, Connie Wan, Paul Asente, Radomír Měch, Adam FinkelsteinIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #3 of 12.
A lightweight, procedural, vector watercolor painting engineStephen DiVerdi, Aravind Krishnaswamy, Radomír Měch, Daichi ItoSymposium on Interactive 3D Graphics and Games, March 2012, pp. 63--70.
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Result #4 of 12.
The textit Deco Framework for Interactive Procedural ModelingRadomír Měch, Gavin MillerIn
Journal of Computer Graphics Techniques (JCGT), 1(1), December 2012.
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Result #5 of 12.
Stress relief: improving structural strength of 3D printable objectsOndrej Stava, Juraj Vanek, Bedrich Benes, Nathan Carr, Radomír MěchIn
ACM Transactions on Graphics, 31(4), July 2012.
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Result #6 of 12.
Plastic trees: interactive self-adapting botanical tree modelsSören Pirk, Ondrej Stava, Julian Kratt, Michel Abdul Massih Said, Boris Neubert, Radomír Měch, Bedrich Benes, Oliver DeussenIn
ACM Transactions on Graphics, 31(4), July 2012.
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Result #7 of 12.
Metropolis procedural modelingJerry O. Talton, Yu Lou, Steve Lesser, Jared Duke, Radomír Měch, Vladlen KoltunIn
ACM Transactions on Graphics, 30(2), April 2011.
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Result #8 of 12.
Self-organizing tree models for image synthesisWojciech Palubicki, Kipp Horel, Steven Longay, Adam Runions, Brendan Lane, Radomír Měch, Przemyslaw PrusinkiewiczIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #9 of 12.
Coherent Layer Peeling for Transparent High-Depth-Complexity ScenesNathan Carr, Radomír Měch, Gavin MillerGraphics Hardware, 2008, pp. 33--40.
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Result #10 of 12.
Real-Time Image-Based Rendering Using Surface Proxies and Texture PackingRadomír MěchIn
Journal of Graphics Tools, 8(4), 2003.
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