graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 14 results.

Result #1 of 14.
TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds
Zhendong Wang, Min Tang, Ruofeng Tong, Dinesh Manocha
In Computer Graphics Forum, 34(7), 2015.
(more...)
Result #2 of 14.
Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills
Hui Liang, Jian Chang, Shujie Deng, Can Chen, Ruofeng Tong, Jianjun Zhang
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015, pp. 63--72.
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Result #3 of 14.
Fast and exact continuous collision detection with Bernstein sign classification
Min Tang, Ruofeng Tong, Zhendong Wang, Dinesh Manocha
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #4 of 14.
A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
Min Tang, Ruofeng Tong, Rahul Narain, Chang Meng, Dinesh Manocha
In Computer Graphics Forum, 32(7), 2013.
(more...)
Result #5 of 14.
Fast continuous collision culling with deforming noncollinear filters
Peng Du, Min Tang, Ruofeng Tong
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
(more...)
Result #6 of 14.
Continuous penalty forces
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng Tong
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #7 of 14.
Robust super resolution of compressed video
Xiaohong Zhang, Min Tang, Ruofeng Tong
In The Visual Computer, 28(12), December 2012.
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Result #8 of 14.
All-hexahedral mesh generation via inside-out advancing front based on harmonic fields
Mengfei Li, Ruofeng Tong
In The Visual Computer, 28(6--8), June 2012.
(more...)
Result #9 of 14.
A fluid/cloth coupling method for high velocity collision simulation
Peng Du, Min Tang, Chang Meng, Ruofeng Tong, Lanfen Lin
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 309--314.
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Result #10 of 14.
Collision-streams: fast GPU-based collision detection for deformable models
Min Tang, Dinesh Manocha, Jiang Lin, Ruofeng Tong
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 63--70.
(more...)

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