graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Real-time continuous self-replicating details for shape deformation
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
In Computers & Graphics, 51(0), 2015.
(more...)
Result #2 of 12.
Replaceable Substructures for Efficient Part-Based Modeling
Han Liu, Ulysse Vimont, Michael Wand, Marie-Paule Cani, Stefanie Hahmann, Damien Rohmer, Niloy J. Mitra
In Computer Graphics Forum, 34(2), 2015.
(more...)
Result #3 of 12.
Sketching Folds: Developable Surfaces from Non-Planar Silhouettes
Amaury Jung, Stefanie Hahmann, Damien Rohmer, Antoine Begault, Laurence Boissieux, Marie-Paule Cani
In ACM Transactions on Graphics (TOG), 34(5), October 2015.
(more...)
Result #4 of 12.
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling
Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Shuo Jin, Charlie C. L. Wang, Jean-Francis Bloch
In ACM Transactions on Graphics (TOG), 35(1), December 2015.
(more...)
Result #5 of 12.
Feature-based terrain editing from complex sketches
Flora Ponjou Tasse, Arnaud Emilien, Marie-Paule Cani, Stefanie Hahmann, Neil Dodgson
In Computers & Graphics, 45(0), 2014.
(more...)
Result #6 of 12.
First person sketch-based terrain editing
Flora Ponjou Tasse, Arnaud Emilien, Marie-Paule Cani, Stefanie Hahmann, Adrien Bernhardt
Graphics Interface, May 2014, pp. 217--224.
(more...)
Result #7 of 12.
Volume-preserving FFD for programmable graphics hardware
Stefanie Hahmann, Georges-Pierre Bonneau, Sébastien Barbier, Gershon Elber, Hans Hagen
In The Visual Computer, 28(3), March 2012.
(more...)
Result #8 of 12.
Active Geometry for Game Characters
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
Motion in Games, November 2010, pp. 170--181.
(more...)
Result #9 of 12.
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Stefanie Hahmann, Alla Sheffer
In ACM Transactions on Graphics, 29(6), December 2010.
(more...)
Result #10 of 12.
Exact volume preserving skinning with shape control
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
Symposium on Computer Animation, August 2009, pp. 83--92.
(more...)

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