graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 12 results.

Result #1 of 12.
Simple formulas for quasiconformal plane deformations
Yaron Lipman, Vladimir G. Kim, Thomas A. Funkhouser
In ACM Transactions on Graphics, 31(5), August 2012.
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Result #2 of 12.
Fuzzy Geodesics and Consistent Sparse Correspondences For: eformable Shapes
Jian Sun, Xiaobai Chen, Thomas A. Funkhouser
In Computer Graphics Forum, 29(5), 2010.
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Result #3 of 12.
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes
Jian Sun, Xiaobai Chen, Thomas A. Funkhouser
Eurographics Symposium on Geometry Processing, 2010, pp. 1535--1544.
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Result #4 of 12.
Biharmonic Distance
Yaron Lipman, Raif M. Rustamov, Thomas A. Funkhouser
In ACM Transactions on Graphics, 29(3), June 2010.
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Result #5 of 12.
Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot W. Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser
Proceedings of SIGGRAPH 2000, July 2000, pp. 527--534.
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Result #6 of 12.
Real-Time Acoustic Modeling for Distributed Virtual Environments
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
Proceedings of SIGGRAPH 99, August 1999, pp. 365--374.
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Result #7 of 12.
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data
T. M. Murali, Thomas A. Funkhouser
Symposium on Interactive 3D Graphics, April 1997, pp. 155--162.
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Result #8 of 12.
Database Management for Interactive Display of Large Architectural Models
Thomas A. Funkhouser
Graphics Interface '96, May 1996, pp. 1--8.
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Result #9 of 12.
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
Thomas A. Funkhouser
Proceedings of SIGGRAPH 96, August 1996, pp. 343--352.
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Result #10 of 12.
RING: A Client-Server System for Multi-User Virtual Environments
Thomas A. Funkhouser
Symposium on Interactive 3D Graphics, April 1995, pp. 85--92.
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