graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 12 results.
Result #1 of 12.
GEARS: A General and Efficient Algorithm for Rendering ShadowsLili Wang, Shiheng Zhou, Wei Ke, Voicu PopescuIn 
Computer Graphics Forum, 33(6),  2014.
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Result #2 of 12.
Just-in-Time Texture SynthesisLili Wang, Yulong Shi, Yi Chen, Voicu PopescuIn 
Computer Graphics Forum, 32(1),  2013.
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Result #3 of 12.
An evaluation of 3-D scene exploration using a multiperspective image frameworkPaul Rosen, Voicu PopescuIn 
The Visual Computer, 27(6-8), June 2011.
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Result #4 of 12.
The Graph CameraVoicu Popescu, Paul Rosen, Nicoletta Adamo-VillaniIn 
ACM Transactions on Graphics, 28(5), December 2009.
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Result #5 of 12.
Compact real-time modeling of seated humans by video sprite sequence quantizationChun Jia, Voicu PopescuIn 
The Visual Computer, 25(5-7), May 2009.
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Result #6 of 12.
The epipolar occlusion cameraPaul Rosen, Voicu PopescuSymposium on Interactive 3D Graphics and Games, February 2008, pp. 115--122.
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Result #7 of 12.
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenesMihai Mudure, Voicu PopescuIn 
The Visual Computer, 24(7-9), July 2008.
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Result #8 of 12.
The depth discontinuity occlusion cameraVoicu Popescu, Daniel AliagaSymposium on Interactive 3D Graphics and Games, March 2006, pp. 139--143.
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Result #9 of 12.
Forward rasterizationVoicu Popescu, Paul RosenIn 
ACM Transactions on Graphics, 25(2), April 2006.
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Result #10 of 12.
The Vacuum BufferVoicu Popescu, Anselmo LastraSymposium on Interactive 3D Graphics, March 2001, pp. 73--76.
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