graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 107 results.

Result #101 of 107.
An Optimized Soft Shadow Volume Algorithm with Real-Time Performance
Ulf Assarsson, Michael Dougherty, Michael Mounier, Tomas Akenine-Möller
Graphics Hardware, 2003, pp. 33--40.
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Result #102 of 107.
On The Degree of Vertices in a Shadow Volume Silhouette
Tomas Akenine-Möller, Ulf Assarsson
In Journal of Graphics Tools, 8(4), 2003.
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Result #103 of 107.
A Geometry-Based Soft Shadow Volume Algorithm Using Graphics Hardware
Ulf Assarsson, Tomas Akenine-Möller
In ACM Transactions on Graphics, 22(3), July 2003.
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Result #104 of 107.
Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones
Tomas Akenine-Möller, Jacob Ström
In ACM Transactions on Graphics, 22(3), July 2003.
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Result #105 of 107.
Efficient collision detection for models deformed by morphing
Thomas Larsson, Tomas Akenine-Möller
In The Visual Computer, 19(2), 2003.
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Result #106 of 107.
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges
Tomas Akenine-Möller, Ulf Assarsson
, June 2002, pp. 297--306.
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Result #107 of 107.
Fast 3D Triangle-Box Overlap Testing
Tomas Akenine-Möller
In Journal of Graphics Tools, 6(1), 2001.
(more...)

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