graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 196 results.

Result #151 of 196.
Eye movements and pupil dilation during event perception
Tim J. Smith, Martyn Whitwell, John Lee
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 48--48.
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Result #152 of 196.
Pupil brightness variation as a function of gaze direction
Javier San Agustin, Arantxa Villanueva, Rafael Cabeza
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 49--49.
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Result #153 of 196.
The relation of eye fixation patterns with emotional content and episodic memory
Luiz Henrique M. do Canto-Pereira, Breno Santos, Edgard Morya, Carlos H. Morimoto, Ronald Ranvaud
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 50--50.
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Result #154 of 196.
Eye movements and motor programming in a Time-To-Contact task
Edgard Morya, Marco Bertolassi, Adhemar Pettri Filho, Carlos H. Morimoto, Ronald Ranvaud
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 54--54.
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Result #155 of 196.
Eye typing with common cameras
Dan Witzner Hansen, John Paulin Hansen
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 55--55.
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Result #156 of 196.
Mobile eye tracking as a basis for real-time control of a gaze driven head-mounted video camera
Guido Boening, Klaus Bartl, Thomas Dera, Stanislavs Bardins, Erich Schneider, Thomas Brandt
Proceedings of the 2006 symposium on Eye tracking research & applications, 2006, pp. 56--56.
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Result #157 of 196.
Human on-line response to visual and motor target expansion
Andy Cockburn, Philip Brock
Graphics Interface 2006, June 2006, pp. 81--87.
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Result #158 of 196.
Two-D or not Two-D: gender implications of visual cognition in electronic games
Tina R. Ziemek
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 183--190.
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Result #159 of 196.
GPU-Based Tiled Ray Casting using Depth Peeling
Fábio F. Bernadon, Christian A. Pagot, João L. D. Comba, Cláudio T. Silva
In Journal of Graphics Tools, 11(4), 2006.
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Result #160 of 196.
Fat Graphs: Constructing an Interactive Character with Continuous Controls
Hyun Joon Shin, Hyun Seok Oh
Symposium on Computer Animation, September 2006, pp. 291--298.
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