graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 52 results.
Result #11 of 52.
Pose normalization of 3D models via reflective symmetry on panoramic viewsKonstantinos Sfikas, Theoharis Theoharis, Ioannis PratikakisIn
The Visual Computer, 30(11), November 2014.
(
more...)
Result #12 of 52.
How Self-Similar are Artworks at Different Levels of Spatial Resolution?Seyed Ali Amirshahi, Christoph Redies, Joachim DenzlerWorkshop on Computational Aesthetics, 2013, pp. 93--100.
(
more...)
Result #13 of 52.
Painterly rendering techniques: a state-of-the-art review of current approachesSiddharth Hegde, Christos Gatzidis, Feng TianIn
Computer Animation and Virtual Worlds, 24(1), 2013.
(
more...)
Result #14 of 52.
Stylized and Performative Gaze for Character AnimationTomislav Pejsa, Bilge Mutlu, Michael GleicherIn
Computer Graphics Forum, 32(2pt2), 2013.
(
more...)
Result #15 of 52.
Animation-Aware QuadrangulationGiorgio Marcias, Nico Pietroni, Daniele Panozzo, Enrico Puppo, Olga Sorkine-HornungIn
Computer Graphics Forum, 32(5), 2013.
(
more...)
Result #16 of 52.
Animation-Aware QuadrangulationGiorgio Marcias, Nico Pietroni, Daniele Panozzo, Enrico Puppo, Olga Sorkine-HornungEurographics Symposium on Geometry Processing, 2013, pp. 167--175.
(
more...)
Result #17 of 52.
Extending a distributed virtual reality system with exchangeable rendering back-endsKarsten Schwenk, Gerrit Voß, Johannes Behr, Yvonne Jung, Max Limper, Pasquale Herzig, Arjan KuijperIn
The Visual Computer, 29(10), October 2013.
(
more...)
Result #18 of 52.
Filtering noise in progressive stochastic ray tracingKarsten Schwenk, Johannes Behr, Dieter W. FellnerIn
The Visual Computer, 29(5), May 2013.
(
more...)
Result #19 of 52.
Video-driven state-aware facial animationMing Zeng, Lin Liang, Xinguo Liu, Hujun BaoIn
Computer Animation and Virtual Worlds, 23(3-4), 2012.
(
more...)
Result #20 of 52.
Interactive Character Animation Using Simulated Physics: A State-of-the-Art ReviewT. Geijtenbeek, N. PronostIn
Computer Graphics Forum, 31(8), 2012.
(
more...)
[first] [previous] page 2 of 6 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."