graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 52 results.

Result #11 of 52.
Pose normalization of 3D models via reflective symmetry on panoramic views
Konstantinos Sfikas, Theoharis Theoharis, Ioannis Pratikakis
In The Visual Computer, 30(11), November 2014.
(more...)
Result #12 of 52.
How Self-Similar are Artworks at Different Levels of Spatial Resolution?
Seyed Ali Amirshahi, Christoph Redies, Joachim Denzler
Workshop on Computational Aesthetics, 2013, pp. 93--100.
(more...)
Result #13 of 52.
Painterly rendering techniques: a state-of-the-art review of current approaches
Siddharth Hegde, Christos Gatzidis, Feng Tian
In Computer Animation and Virtual Worlds, 24(1), 2013.
(more...)
Result #14 of 52.
Stylized and Performative Gaze for Character Animation
Tomislav Pejsa, Bilge Mutlu, Michael Gleicher
In Computer Graphics Forum, 32(2pt2), 2013.
(more...)
Result #15 of 52.
Animation-Aware Quadrangulation
Giorgio Marcias, Nico Pietroni, Daniele Panozzo, Enrico Puppo, Olga Sorkine-Hornung
In Computer Graphics Forum, 32(5), 2013.
(more...)
Result #16 of 52.
Animation-Aware Quadrangulation
Giorgio Marcias, Nico Pietroni, Daniele Panozzo, Enrico Puppo, Olga Sorkine-Hornung
Eurographics Symposium on Geometry Processing, 2013, pp. 167--175.
(more...)
Result #17 of 52.
Extending a distributed virtual reality system with exchangeable rendering back-ends
Karsten Schwenk, Gerrit Voß, Johannes Behr, Yvonne Jung, Max Limper, Pasquale Herzig, Arjan Kuijper
In The Visual Computer, 29(10), October 2013.
(more...)
Result #18 of 52.
Filtering noise in progressive stochastic ray tracing
Karsten Schwenk, Johannes Behr, Dieter W. Fellner
In The Visual Computer, 29(5), May 2013.
(more...)
Result #19 of 52.
Video-driven state-aware facial animation
Ming Zeng, Lin Liang, Xinguo Liu, Hujun Bao
In Computer Animation and Virtual Worlds, 23(3-4), 2012.
(more...)
Result #20 of 52.
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
T. Geijtenbeek, N. Pronost
In Computer Graphics Forum, 31(8), 2012.
(more...)

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