graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #11 of 17.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual CharacterAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroMotion in Games, November 2012, pp. 134--145.
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Result #12 of 17.
An Analysis of Motion Blending TechniquesAndrew Feng, Yazhou Huang, Marcelo Kallmann, Ari ShapiroMotion in Games, November 2012, pp. 232--243.
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Result #13 of 17.
Building a Character Animation SystemAri ShapiroMotion in Games, November 2011, pp. 98--109.
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Result #14 of 17.
Interactive motion correction and object manipulationAri Shapiro, Marcelo Kallmann, Petros FaloutsosSymposium on Interactive 3D Graphics and Games, April 2007, pp. 137--144.
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Result #15 of 17.
On the Beat! Timing and Tension for Dynamic CharactersBrian Allen, Derek Chu, Ari Shapiro, Petros FaloutsosSymposium on Computer Animation, August 2007, pp. 239--248.
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Result #16 of 17.
Style componentsAri Shapiro, Yong Cao, Petros FaloutsosGraphics Interface 2006, June 2006, pp. 33--39.
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Result #17 of 17.
Dynamic Animation and Control EnvironmentAri Shapiro, Petros Faloutsos, Victor Ng-Thow-HingGraphics Interface 2005, May 2005, pp. 61--70.
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