graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 32 results.
Result #11 of 32.
Optimal Automatic Multi-pass Shader Partitioning by Dynamic ProgrammingAlan HeirichGraphics Hardware, 2005, pp. 91--98.
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Result #12 of 32.
Generic Mesh Refinement on GPUTamy Boubekeur, Christophe SchlickGraphics Hardware, 2005, pp. 99--104.
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Result #13 of 32.
Modified Noise for Evaluation on Graphics HardwareMarc OlanoGraphics Hardware, 2005, pp. 105--110.
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Result #14 of 32.
Design Principles of Hardware-based Phong Shading and Bump MappingK. Bennebroek, I. Ernst, H. Rüsseler, O. WittigEurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
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Result #15 of 32.
TAYRA - A 3D Graphics Raster ProcessorMarcus Waller, Graham Dunnett, Mike Bassett, Shaun McCann, Alex Makris, Martin White, Paul ListerEurographics Workshop on Graphics Hardware, 1996, pp. 11--23.
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Result #16 of 32.
An Advanced 3D Frame Buffer Memory ControllerAlex Makris, Martin White, Paul ListerEurographics Workshop on Graphics Hardware, 1996, pp. 25--37.
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Result #17 of 32.
An Architecture for High-Performance 2-D Image DisplayStephen D. Jordan, Philip E. Jensen, Barthold B. A. LichtenbeltEurographics Workshop on Graphics Hardware, 1996, pp. 39--45.
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Result #18 of 32.
The Setup for Triangle RasterizationAnders KuglerEurographics Workshop on Graphics Hardware, 1996, pp. 49--58.
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Result #19 of 32.
Optimal Static 2-Dimensional Screen Subdivision for Parallel Rasterization ArchitecturesDonald McManus, Carl BeckmannEurographics Workshop on Graphics Hardware, 1996, pp. 59--67.
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Result #20 of 32.
The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR LagDavid C. BanksEurographics Workshop on Graphics Hardware, 1996, pp. 71--77.
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