graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 32 results.

Result #11 of 32.
Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming
Alan Heirich
Graphics Hardware, 2005, pp. 91--98.
(more...)
Result #12 of 32.
Generic Mesh Refinement on GPU
Tamy Boubekeur, Christophe Schlick
Graphics Hardware, 2005, pp. 99--104.
(more...)
Result #13 of 32.
Modified Noise for Evaluation on Graphics Hardware
Marc Olano
Graphics Hardware, 2005, pp. 105--110.
(more...)
Result #14 of 32.
Design Principles of Hardware-based Phong Shading and Bump Mapping
K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig
Eurographics Workshop on Graphics Hardware, 1996, pp. 3--9.
(more...)
Result #15 of 32.
TAYRA - A 3D Graphics Raster Processor
Marcus Waller, Graham Dunnett, Mike Bassett, Shaun McCann, Alex Makris, Martin White, Paul Lister
Eurographics Workshop on Graphics Hardware, 1996, pp. 11--23.
(more...)
Result #16 of 32.
An Advanced 3D Frame Buffer Memory Controller
Alex Makris, Martin White, Paul Lister
Eurographics Workshop on Graphics Hardware, 1996, pp. 25--37.
(more...)
Result #17 of 32.
An Architecture for High-Performance 2-D Image Display
Stephen D. Jordan, Philip E. Jensen, Barthold B. A. Lichtenbelt
Eurographics Workshop on Graphics Hardware, 1996, pp. 39--45.
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Result #18 of 32.
The Setup for Triangle Rasterization
Anders Kugler
Eurographics Workshop on Graphics Hardware, 1996, pp. 49--58.
(more...)
Result #19 of 32.
Optimal Static 2-Dimensional Screen Subdivision for Parallel Rasterization Architectures
Donald McManus, Carl Beckmann
Eurographics Workshop on Graphics Hardware, 1996, pp. 59--67.
(more...)
Result #20 of 32.
The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag
David C. Banks
Eurographics Workshop on Graphics Hardware, 1996, pp. 71--77.
(more...)

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