graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 20 results.

Result #11 of 20.
Geometry Textures and Applications†
Rodrigo De Toledo, Bin Wang, Bruno Lévy
In Computer Graphics Forum, 27(8), 2008.
(more...)
Result #12 of 20.
N-symmetry direction field design
Nicolas Ray, Bruno Vallet, Wan Chiu Li, Bruno Lévy
In ACM Transactions on Graphics, 27(2), April 2008.
(more...)
Result #13 of 20.
Automatic and Interactive Mesh to T-Spline Conversion
Wan-Chiu Li, Nicolas Ray, Bruno Lévy
Eurographics Symposium on Geometry Processing, 2006, pp. 191--200.
(more...)
Result #14 of 20.
Periodic global parameterization
Nicolas Ray, Wan Chiu Li, Bruno Lévy, Alla Sheffer, Pierre Alliez
In ACM Transactions on Graphics, 25(4), October 2006.
(more...)
Result #15 of 20.
ABF++: fast and robust angle based flattening
Alla Sheffer, Bruno Lévy, Maxim Mogilnitsky, Alexander Bogomyakov
In ACM Transactions on Graphics, 24(2), April 2005.
(more...)
Result #16 of 20.
Dual Domain Extrapolation
Bruno Lévy
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #17 of 20.
Anisotropic Polygonal Remeshing
Pierre Alliez, David Cohen-Steiner, Olivier Devillers, Bruno Lévy, Mathieu Desbrun
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #18 of 20.
Least Squares Conformal Maps for Automatic Texture Atlas Generation
Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérome Maillot
In ACM Transactions on Graphics, 21(3), July 2002.
(more...)
Result #19 of 20.
Constrained Texture Mapping for Polygonal Meshes
Bruno Lévy
Proceedings of SIGGRAPH 2001, August 2001, pp. 417--424.
(more...)
Result #20 of 20.
Non-Distorted Texture Mapping for Sheared Triangulated Meshes
Bruno Lévy, Jean-Laurent Mallet
Proceedings of SIGGRAPH 98, July 1998, pp. 343--352.
(more...)

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