graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #11 of 18.
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
Benedict J. Brown, Corey Toler-Franklin, Diego Nehab, Michael Burns, David Dobkin, Andreas Vlachopoulos, Christos Doumas, Szymon Rusinkiewicz, Tim Weyrich
In ACM Transactions on Graphics, 27(3), August 2008.
(more...)
Result #12 of 18.
Automated Reprojection-based Pixel Shader Optimization
Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe Xi
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #13 of 18.
Random-Access Rendering of General Vector Graphics
Diego Nehab, Hugues Hoppe
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #14 of 18.
Efficient Traversal of Mesh Edges Using Adjacency Primitives
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe
In ACM Transactions on Graphics, 27(5), December 2008.
(more...)
Result #15 of 18.
Accelerating Real-Time Shading with Reverse Reprojection Caching
Diego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. Isidoro
Graphics Hardware, 2007, pp. 25--36.
(more...)
Result #16 of 18.
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw
Pedro V. Sander, Diego Nehab, Joshua Barczak
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #17 of 18.
Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
Symposium on Interactive 3D Graphics and Games, March 2006, pp. 207--211.
(more...)
Result #18 of 18.
Efficiently combining positions and normals for precise 3D geometry
Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi
In ACM Transactions on Graphics, 24(3), August 2005.
(more...)

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