graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 18 results.
Result #11 of 18.
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall PaintingsBenedict J. Brown, Corey Toler-Franklin, Diego Nehab, Michael Burns, David Dobkin, Andreas Vlachopoulos, Christos Doumas, Szymon Rusinkiewicz, Tim WeyrichIn
ACM Transactions on Graphics, 27(3), August 2008.
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Result #12 of 18.
Automated Reprojection-based Pixel Shader OptimizationPitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe XiIn
ACM Transactions on Graphics, 27(5), December 2008.
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Result #13 of 18.
Random-Access Rendering of General Vector GraphicsDiego Nehab, Hugues HoppeIn
ACM Transactions on Graphics, 27(5), December 2008.
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Result #14 of 18.
Efficient Traversal of Mesh Edges Using Adjacency PrimitivesPedro V. Sander, Diego Nehab, Eden Chlamtac, Hugues HoppeIn
ACM Transactions on Graphics, 27(5), December 2008.
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Result #15 of 18.
Accelerating Real-Time Shading with Reverse Reprojection CachingDiego Nehab, Pedro V. Sander, Jason Lawrence, Natalya Tatarchuk, John R. IsidoroGraphics Hardware, 2007, pp. 25--36.
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Result #16 of 18.
Fast Triangle Reordering for Vertex Locality and Reduced OverdrawPedro V. Sander, Diego Nehab, Joshua BarczakIn
ACM Transactions on Graphics, 26(3), July 2007.
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Result #17 of 18.
Triangle order optimization for graphics hardware computation cullingDiego Nehab, Joshua Barczak, Pedro V. SanderSymposium on Interactive 3D Graphics and Games, March 2006, pp. 207--211.
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Result #18 of 18.
Efficiently combining positions and normals for precise 3D geometryDiego Nehab, Szymon Rusinkiewicz, James Davis, Ravi RamamoorthiIn
ACM Transactions on Graphics, 24(3), August 2005.
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