graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 16 results.
Result #11 of 16.
Performance Issues of a Distributed Frame Buffer on a MulticomputerBin Wei, Douglas W. Clark, Edward W. Felten, Kai LiGraphics Hardware, 1998, pp. 87--96.
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Result #12 of 16.
Extending Graphics Hardware For Occlusion Queries In OpenGLDirk Bartz, Michael Meißner, Tobias HüttnerGraphics Hardware, 1998, pp. 97--103.
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Result #13 of 16.
Simple Models of the Impact of Overlap in Bucket RenderingMilton Chen, Gordon Stall, Homan Igehy, Kekoa Proudfoot, Pat HanrahanGraphics Hardware, 1998, pp. 105--112.
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Result #14 of 16.
IMEM: An Intelligent Memory for Bump- and Reflection-MappingAnders KuglerGraphics Hardware, 1998, pp. 113--122.
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Result #15 of 16.
Neon: A Single-Chip 3D Workstation Graphics AcceleratorJoel McCormack, Robert McNamara, Christopher Gianos, Larry Seiler, Norman P. Jouppi, Ken CorrellGraphics Hardware, 1998, pp. 123--132.
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Result #16 of 16.
Prefetching in a Texture Cache ArchitectureHoman Igehy, Matthew Eldridge, Kekoa ProudfootGraphics Hardware, 1998, pp. 133--142.
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