graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 25 results.

Result #11 of 25.
Depth Buffer Compression for Stochastic Motion Blur Rasterization
Magnus Andersson, Jon Hasselgren, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 127--134.
(more...)
Result #12 of 25.
Efficient multi-view ray tracing using edge detection and shader reuse
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #13 of 25.
An Optimizing Compiler for Automatic Shader Bounding
Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Moller
In Computer Graphics Forum, 29(4), 2010.
(more...)
Result #14 of 25.
An Optimizing Compiler for Automatic Shader Bounding
Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller
Rendering Techniques (EGSR'10), 2010, pp. 1259--1268.
(more...)
Result #15 of 25.
Efficient Bounding of Displaced Bézier Patches
Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 153--162.
(more...)
Result #16 of 25.
Automatic Pre-Tessellation Culling
Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller
In ACM Transactions on Graphics, 28(2), April 2009.
(more...)
Result #17 of 25.
Non-Uniform Fractional Tessellation
Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 41--45.
(more...)
Result #18 of 25.
Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 75--84.
(more...)
Result #19 of 25.
Stochastic Rasterization using Time-Continuous Triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren
Graphics Hardware, 2007, pp. 7--16.
(more...)
Result #20 of 25.
Exact and Error-bounded Approximate Color Buffer Compression and Decompression
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-Möller
Graphics Hardware, 2007, pp. 40--48.
(more...)

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