graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 25 results.
Result #11 of 25.
Real-Time Temporal-Coherent Color Contrast Enhancement for DichromatsGustavo M. Machado, Manuel M. OliveiraIn
Computer Graphics Forum, 29(3), 2010.
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Result #12 of 25.
NETRA: Interactive Display for Estimating Refractive Errors and Focal RangeVitor F. Pamplona, Ankit Mohan, Manuel M. Oliveira, Ramesh RaskarIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #13 of 25.
Photorealistic Models for Pupil Light Reflex and Iridal Pattern DeformationVitor F. Pamplona, Manuel M. Oliveira, Gladimir V. G. BaranoskiIn
ACM Transactions on Graphics, 28(4), August 2009.
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Result #14 of 25.
Realistic real-time sound re-synthesis and processing for interactive virtual worldsFernando Trebien, Manuel M. OliveiraIn
The Visual Computer, 25(5-7), May 2009.
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Result #15 of 25.
High-quality brightness enhancement functions for real-time reverse tone mappingRafael Pacheco Kovaleski, Manuel M. OliveiraIn
The Visual Computer, 25(5-7), May 2009.
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Result #16 of 25.
Instant mesh deformationFausto Richetti Blanco, Manuel M. OliveiraSymposium on Interactive 3D Graphics and Games, February 2008, pp. 71--78.
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Result #17 of 25.
Reconstructing regular meshes from points: A parameterization-based approachJianning Wang, Manuel M. Oliveira, Haitao Zhang, Arie E. KaufmanIn
The Visual Computer, 24(5), May 2008.
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Result #18 of 25.
An improved contrast enhancing approach for color-to-grayscale mappingsGiovane R. Kuhn, Manuel M. Oliveira, Leandro A. F. FernandesIn
The Visual Computer, 24(7-9), July 2008.
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Result #19 of 25.
Real-time refraction through deformable objectsManuel M. Oliveira, Maicon BrauwersSymposium on Interactive 3D Graphics and Games, April 2007, pp. 89--96.
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Result #20 of 25.
Relief mapping of non-height-field surface detailsFabio Policarpo, Manuel M. OliveiraSymposium on Interactive 3D Graphics and Games, March 2006, pp. 55--62.
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