graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #11 of 16.
Accurate Shadows by Depth Complexity Sampling
Vincent Forest, Loïc Barthe, Mathias Paulin
In Computer Graphics Forum, 27(2), 2008.
(more...)
Result #12 of 16.
Wavelet encoding of BRDFs for real-time rendering
Luc Claustres, Loïc Barthe, Mathias Paulin
Graphics Interface 2007, May 2007, pp. 169--176.
(more...)
Result #13 of 16.
Real-time Soft Shadow Mapping by Backprojection
Gaël Guennebaud, Loïc Barthe, Mathias Paulin
, 2006, pp. 227--234.
(more...)
Result #14 of 16.
Realistic Soft Shadows by Penumbra-Wedges Blending
Vincent Forest, Loïc Barthe, Mathias Paulin
Graphics Hardware, 2006, pp. 39--47.
(more...)
Result #15 of 16.
A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering
Luc Claustres, Mathias Paulin, Yannick Boucher
In The Visual Computer, 22(4), 2006.
(more...)
Result #16 of 16.
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers
Jean-Pierre Jessel, Mathias Paulin, René Caubet
Second Eurographics Workshop on Rendering, June 1991, pp. 171--181.
(more...)

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