graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 21 results.
Result #11 of 21.
Solid simulation with oriented particlesMatthias Müller, Nuttapong ChentanezIn
ACM Transactions on Graphics, 30(4), July 2011.
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Result #12 of 21.
Wrinkle meshesMatthias Müller, Nuttapong ChentanezSymposium on Computer Animation, July 2010, pp. 85--92.
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Result #13 of 21.
Real-time simulation of large bodies of water with small scale detailsNuttapong Chentanez, Matthias MüllerSymposium on Computer Animation, July 2010, pp. 197--206.
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Result #14 of 21.
Fast and robust tracking of fluid surfacesMatthias MüllerSymposium on Computer Animation, August 2009, pp. 237--245.
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Result #15 of 21.
Real-time Simulations of Bubbles and Foam within a Shallow Water FrameworkNils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus GrossSymposium on Computer Animation, August 2007, pp. 191--198.
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Result #16 of 21.
Particle-Based Fluid-Fluid InteractionMatthias Müller, Barbara Solenthaler, Richard Keiser, Markus GrossSymposium on Computer Animation, July 2005, pp. 237--244.
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Result #17 of 21.
Meshless deformations based on shape matchingMatthias Müller, Bruno Heidelberger, Matthias Teschner, Markus GrossIn
ACM Transactions on Graphics, 24(3), August 2005.
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Result #18 of 21.
Interactive Virtual MaterialsMatthias Müller, Markus H. GrossGraphics Interface 2004, May 2004, pp. 239--246.
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Result #19 of 21.
Particle-based fluid simulation for interactive applicationsMatthias Müller, David Charypar, Markus GrossSymposium on Computer Animation, August 2003, pp. 154--159.
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Result #20 of 21.
Stable Real-Time DeformationsMatthias Müller, Julie Dorsey, Leonard McMillan, Robert Jagnow, Barbara CutlerSymposium on Computer Animation, July 2002, pp. 49--54.
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