graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 31 results.

Result #11 of 31.
Direct manipulation of interactive character skins
Alex Mohr, Luke Tokheim, Michael Gleicher
Symposium on Interactive 3D Graphics, April 2003, pp. 27--30.
(more...)
Result #12 of 31.
Snap-together motion: assembling run-time animations
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen
Symposium on Interactive 3D Graphics, April 2003, pp. 181--188.
(more...)
Result #13 of 31.
Flexible automatic motion blending with registration curves
Lucas Kovar, Michael Gleicher
Symposium on Computer Animation, August 2003, pp. 214--224.
(more...)
Result #14 of 31.
Stylizing motion with drawings
Yin Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum
Symposium on Computer Animation, August 2003, pp. 309--319.
(more...)
Result #15 of 31.
Building Efficient, Accurate Character Skins From Examples
Alex Mohr, Michael Gleicher
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #16 of 31.
Snap-Together Motion: Assembling Run-Time Animation
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #17 of 31.
HijackGL: reconstructing from streams for stylized rendering
Alex Mohr, Michael Gleicher
Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering, 2002, pp. 13--20.
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Result #18 of 31.
Footskate Cleanup for Motion Capture Editing
Lucas Kovar, John Schreiner, Michael Gleicher
Symposium on Computer Animation, July 2002, pp. 97--104.
(more...)
Result #19 of 31.
Motion Graphs
Lucas Kovar, Michael Gleicher, Frédéric Pighin
In ACM Transactions on Graphics, 21(3), July 2002.
(more...)
Result #20 of 31.
Non-Invasive, Interactive, Stylized Rendering
Alex Mohr, Michael Gleicher
Symposium on Interactive 3D Graphics, March 2001, pp. 175--178.
(more...)

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