graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #11 of 17.
Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming
Alan Heirich
Graphics Hardware, 2005, pp. 91--98.
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Result #12 of 17.
Generic Mesh Refinement on GPU
Tamy Boubekeur, Christophe Schlick
Graphics Hardware, 2005, pp. 99--104.
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Result #13 of 17.
Modified Noise for Evaluation on Graphics Hardware
Marc Olano
Graphics Hardware, 2005, pp. 105--110.
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Result #14 of 17.
Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
Michael Meißner, Stefan Guthe, Wolfgang Straßer
Graphics Interface 2002, May 2002, pp. 209--218.
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Result #15 of 17.
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting
Michael Doggett, Michael Meißner, Urs Kanust
Graphics Hardware, 1999, pp. 7--14.
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Result #16 of 17.
Extending Graphics Hardware For Occlusion Queries In OpenGL
Dirk Bartz, Michael Meißner, Tobias Hüttner
Graphics Hardware, 1998, pp. 97--103.
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Result #17 of 17.
Cube-4 Implementations on the Teramac Custom Computing Machine
Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg Snider
Eurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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