graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #11 of 17.
Optimal Automatic Multi-pass Shader Partitioning by Dynamic ProgrammingAlan HeirichGraphics Hardware, 2005, pp. 91--98.
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Result #12 of 17.
Generic Mesh Refinement on GPUTamy Boubekeur, Christophe SchlickGraphics Hardware, 2005, pp. 99--104.
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Result #13 of 17.
Modified Noise for Evaluation on Graphics HardwareMarc OlanoGraphics Hardware, 2005, pp. 105--110.
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Result #14 of 17.
Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics AcceleratorsMichael Meißner, Stefan Guthe, Wolfgang StraßerGraphics Interface 2002, May 2002, pp. 209--218.
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Result #15 of 17.
A Low-Cost Memory Architecture For PCI-Based Interactive Ray CastingMichael Doggett, Michael Meißner, Urs KanustGraphics Hardware, 1999, pp. 7--14.
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Result #16 of 17.
Extending Graphics Hardware For Occlusion Queries In OpenGLDirk Bartz, Michael Meißner, Tobias HüttnerGraphics Hardware, 1998, pp. 97--103.
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Result #17 of 17.
Cube-4 Implementations on the Teramac Custom Computing MachineUrs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg SniderEurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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