graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 20 results.
Result #11 of 20.
Shape Analysis with Subspace SymmetriesAlexander Berner, Michael Wand, Niloy J. Mitra, Daniel Mewes, Hans-Peter SeidelIn
Computer Graphics Forum, 30(2), April 2011.
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Result #12 of 20.
Pattern-aware shape deformation using sliding dockersMartin Bokeloh, Michael Wand, Vladlen Koltun, Hans-Peter SeidelIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #13 of 20.
A Connection between Partial Symmetry and Inverse Procedural ModelingMartin Bokeloh, Michael Wand, Hans-Peter SeidelIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #14 of 20.
Efficient Reconstruction of Nonrigid Shape and Motion from Real-Time 3D Scanner DataMichael Wand, Bart Adams, Maksim Ovsjanikov, Alexander Berner, Martin Bokeloh, Philipp Jenke, Leonidas Guibas, Hans-Peter Seidel, Andreas SchillingIn
ACM Transactions on Graphics, 28(2), April 2009.
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Result #15 of 20.
Meshless Modeling of Deformable Shapes and their MotionBart Adams, Maks Ovsjanikov, Michael Wand, Hans-Peter Seidel, Leonidas J. GuibasSymposium on Computer Animation, July 2008, pp. 77--86.
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Result #16 of 20.
Reconstruction of Deforming Geometry from Time-Varying Point CloudsMichael Wand, Philipp Jenke, Qixing Huang, Martin Bokeloh, Leonidas Guibas, Andreas SchillingEurographics Symposium on Geometry Processing, 2007, pp. 49--58.
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Result #17 of 20.
Bayesian Surface Reconstruction via Iterative Scan Alignment to an Optimized PrototypeQi-Xing Huang, Bart Adams, Michael WandEurographics Symposium on Geometry Processing, 2007, pp. 213--223.
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Result #18 of 20.
Hardware accelerated multi-resolution geometry synthesisMartin Bokeloh, Michael WandSymposium on Interactive 3D Graphics and Games, March 2006, pp. 191--198.
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Result #19 of 20.
Multi-Resolution Point-Sample RaytracingMichael Wand, Wolfgang StraßerGraphics Interface 2003, June 2003, pp. 139--148.
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Result #20 of 20.
The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex ScenesMichael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang StraßerProceedings of SIGGRAPH 2001, August 2001, pp. 361--370.
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