graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 25 results.
Result #11 of 25.
Augmenting hand animation with three-dimensional secondary motionEakta Jain, Yaser Sheikh, Moshe Mahler, Jessica HodginsSymposium on Computer Animation, July 2010, pp. 93--102.
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Result #12 of 25.
A Bayesian interactive optimization approach to procedural animation designEric Brochu, Tyson Brochu, Nando de FreitasSymposium on Computer Animation, July 2010, pp. 103--112.
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Result #13 of 25.
Goal-directed stepping with momentum controlChun-Chih Wu, Victor ZordanSymposium on Computer Animation, July 2010, pp. 113--118.
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Result #14 of 25.
PLEdestrians: a least-effort approach to crowd simulationStephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh ManochaSymposium on Computer Animation, July 2010, pp. 119--128.
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Result #15 of 25.
Control systems for human running using an inverted pendulum model and a reference motion capture sequenceTaesoo Kwon, Jessica HodginsSymposium on Computer Animation, July 2010, pp. 129--138.
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Result #16 of 25.
A real-time cinematography system for interactive 3D environmentsC. Lino, M. Christie, F. Lamarche, G. Schofield, P. OlivierSymposium on Computer Animation, July 2010, pp. 139--148.
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Result #17 of 25.
FASTCD: fracturing-aware stable collision detectionJae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui YoonSymposium on Computer Animation, July 2010, pp. 149--158.
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Result #18 of 25.
Shortest paths with arbitrary clearance from navigation meshesMarcelo KallmannSymposium on Computer Animation, July 2010, pp. 159--168.
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Result #19 of 25.
Animating non-humanoid characters with human motion dataKatsu Yamane, Yuka Ariki, Jessica HodginsSymposium on Computer Animation, July 2010, pp. 169--178.
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Result #20 of 25.
BoLeRO: a principled technique for including bone length constraints in motion capture occlusion fillingLei Li, James McCann, Nancy Pollard, Christos FaloutsosSymposium on Computer Animation, July 2010, pp. 179--188.
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