graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 25 results.

Result #11 of 25.
Augmenting hand animation with three-dimensional secondary motion
Eakta Jain, Yaser Sheikh, Moshe Mahler, Jessica Hodgins
Symposium on Computer Animation, July 2010, pp. 93--102.
(more...)
Result #12 of 25.
A Bayesian interactive optimization approach to procedural animation design
Eric Brochu, Tyson Brochu, Nando de Freitas
Symposium on Computer Animation, July 2010, pp. 103--112.
(more...)
Result #13 of 25.
Goal-directed stepping with momentum control
Chun-Chih Wu, Victor Zordan
Symposium on Computer Animation, July 2010, pp. 113--118.
(more...)
Result #14 of 25.
PLEdestrians: a least-effort approach to crowd simulation
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Symposium on Computer Animation, July 2010, pp. 119--128.
(more...)
Result #15 of 25.
Control systems for human running using an inverted pendulum model and a reference motion capture sequence
Taesoo Kwon, Jessica Hodgins
Symposium on Computer Animation, July 2010, pp. 129--138.
(more...)
Result #16 of 25.
A real-time cinematography system for interactive 3D environments
C. Lino, M. Christie, F. Lamarche, G. Schofield, P. Olivier
Symposium on Computer Animation, July 2010, pp. 139--148.
(more...)
Result #17 of 25.
FASTCD: fracturing-aware stable collision detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon
Symposium on Computer Animation, July 2010, pp. 149--158.
(more...)
Result #18 of 25.
Shortest paths with arbitrary clearance from navigation meshes
Marcelo Kallmann
Symposium on Computer Animation, July 2010, pp. 159--168.
(more...)
Result #19 of 25.
Animating non-humanoid characters with human motion data
Katsu Yamane, Yuka Ariki, Jessica Hodgins
Symposium on Computer Animation, July 2010, pp. 169--178.
(more...)
Result #20 of 25.
BoLeRO: a principled technique for including bone length constraints in motion capture occlusion filling
Lei Li, James McCann, Nancy Pollard, Christos Faloutsos
Symposium on Computer Animation, July 2010, pp. 179--188.
(more...)

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