graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #11 of 18.
Collision-streams: fast GPU-based collision detection for deformable models
Min Tang, Dinesh Manocha, Jiang Lin, Ruofeng Tong
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 63--70.
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Result #12 of 18.
VolCCD: Fast continuous collision culling between deforming volume meshes
Min Tang, Dinesh Manocha, Sung-Eui Yoon, Peng Du, Jae-Pil Heo, Ruo-Feng Tong
In ACM Transactions on Graphics, 30(5), October 2011.
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Result #13 of 18.
Fast continuous collision detection using deforming non-penetration filters
Min Tang, Dinesh Manocha, Ruofeng Tong
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 7--13.
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Result #14 of 18.
FASTCD: fracturing-aware stable collision detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon
Symposium on Computer Animation, July 2010, pp. 149--158.
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Result #15 of 18.
Interactive Hausdorff Distance Computation for General Polygonal Models
Min Tang, Minkyoung Lee, Young J. Kim
In ACM Transactions on Graphics, 28(3), July 2009.
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Result #16 of 18.
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, Dinesh Manocha
Rendering Techniques (EGSR'08), 2008, pp. 1313--1322.
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Result #17 of 18.
Adjacency-based culling for continuous collision detection
Min Tang, Sung-Eui Yoon, Dinesh Manocha
In The Visual Computer, 24(7-9), July 2008.
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Result #18 of 18.
Collaborative virtual environment for feature based modeling
Min Tang, Shang-Ching Chou, Jin-Xiang Dong
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry, 2004, pp. 120--126.
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