graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 15 results.
Result #11 of 15.
Tracking Graphics State For Networked RenderingIan Buck, Greg Humphreys, Pat HanrahanGraphics Hardware,  2000, pp. 87--95.
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Result #12 of 15.
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCsRudrajit Samanta, Thomas Funkhouser, Kai Li, Jaswinder Pal SinghGraphics Hardware,  2000, pp. 97--108.
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Result #13 of 15.
Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage RasterizationC. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. ErtlGraphics Hardware,  2000, pp. 109--118.
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Result #14 of 15.
GI-Cube: An Architecture for Volumetric Global Illumination and RenderingFrank Dachille, Arie KaufmanGraphics Hardware,  2000, pp. 119--129.
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Result #15 of 15.
The RACE II Engine for Real-Time Volume RenderingHarvey Ray, Deborah SilverGraphics Hardware,  2000, pp. 129--137.
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