graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 19 results.

Result #11 of 19.
An Optimizing Compiler for Automatic Shader Bounding
Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller
Rendering Techniques (EGSR'10), 2010, pp. 1259--1268.
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Result #12 of 19.
Practical Product Importance Sampling for Direct Illumination
Petrik Clarberg, Tomas Akenine-Möller
In Computer Graphics Forum, 27(2), 2008.
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Result #13 of 19.
Exploiting Visibility Correlation in Direct Illumination
Petrik Clarberg, Tomas Akenine-Möller
In Computer Graphics Forum, 27(4), 2008.
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Result #14 of 19.
Exploiting Visibility Correlation in Direct Illumination
Petrik Clarberg, Tomas Akenine-Moeller
Rendering Techniques (EGSR'08), 2008, pp. 1125--1136.
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Result #15 of 19.
Floating-Point Buffer Compression in a Unified Codec Architecture
Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller
Graphics Hardware, 2008, pp. 75--84.
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Result #16 of 19.
Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD
Petrik Clarberg
In Journal of Graphics Tools, 13(3), 2008.
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Result #17 of 19.
Efficient product sampling using hierarchical thresholding
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, Victor Ostromoukhov, Pierre Poulin
In The Visual Computer, 24(7-9), July 2008.
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Result #18 of 19.
High dynamic range texture compression for graphics hardware
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In ACM Transactions on Graphics, 25(3), July 2006.
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Result #19 of 19.
Wavelet importance sampling: efficiently evaluating products of complex functions
Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen
In ACM Transactions on Graphics, 24(3), August 2005.
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