graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 74 results.

Result #11 of 74.
PhoVR: a virtual reality system to treat phobias
M. Brandon Haworth, Melanie Baljko, Petros Faloutsos
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 171--174.
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Result #12 of 74.
Footstep navigation for dynamic crowds
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos
In Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #13 of 74.
A modular framework for adaptive agent-based steering
Shawn Singh, Mubbasir Kapadia, Billy Hewlett, Glenn Reinman, Petros Faloutsos
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 141--150.
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Result #14 of 74.
Behavior authoring for crowd simulations
Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 199--199.
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Result #15 of 74.
Footstep navigation for dynamic crowds
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 203--203.
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Result #16 of 74.
Natural User Interface for Physics-Based Character Animation
C. Karen Liu, Victor B. Zordan
Motion in Games, November 2011, pp. 1--14.
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Result #17 of 74.
Individualized Agent Interactions
Ionut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth André
Motion in Games, November 2011, pp. 15--26.
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Result #18 of 74.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
Chao Peng, Seung In Park, Yong Cao, Jie Tian
Motion in Games, November 2011, pp. 27--38.
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Result #19 of 74.
Feature-Based Locomotion with Inverse Branch Kinematics
Mentar Mahmudi, Marcelo Kallmann
Motion in Games, November 2011, pp. 39--50.
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Result #20 of 74.
Planning Plausible Human Animation with Environment-Aware Motion Sampling
Je-Ren Chen, Anthony Steed
Motion in Games, November 2011, pp. 51--62.
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