graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 74 results.
Result #11 of 74.
PhoVR: a virtual reality system to treat phobiasM. Brandon Haworth, Melanie Baljko, Petros FaloutsosProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 171--174.
(
more...)
Result #12 of 74.
Footstep navigation for dynamic crowdsShawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros FaloutsosIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
(
more...)
Result #13 of 74.
A modular framework for adaptive agent-based steeringShawn Singh, Mubbasir Kapadia, Billy Hewlett, Glenn Reinman, Petros FaloutsosSymposium on Interactive 3D Graphics and Games, February 2011, pp. 141--150.
(
more...)
Result #14 of 74.
Behavior authoring for crowd simulationsMubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros FaloutsosSymposium on Interactive 3D Graphics and Games, February 2011, pp. 199--199.
(
more...)
Result #15 of 74.
Footstep navigation for dynamic crowdsShawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros FaloutsosSymposium on Interactive 3D Graphics and Games, February 2011, pp. 203--203.
(
more...)
Result #16 of 74.
Natural User Interface for Physics-Based Character AnimationC. Karen Liu, Victor B. ZordanMotion in Games, November 2011, pp. 1--14.
(
more...)
Result #17 of 74.
Individualized Agent InteractionsIonut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth AndréMotion in Games, November 2011, pp. 15--26.
(
more...)
Result #18 of 74.
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPUChao Peng, Seung In Park, Yong Cao, Jie TianMotion in Games, November 2011, pp. 27--38.
(
more...)
Result #19 of 74.
Feature-Based Locomotion with Inverse Branch KinematicsMentar Mahmudi, Marcelo KallmannMotion in Games, November 2011, pp. 39--50.
(
more...)
Result #20 of 74.
Planning Plausible Human Animation with Environment-Aware Motion SamplingJe-Ren Chen, Anthony SteedMotion in Games, November 2011, pp. 51--62.
(
more...)
[first] [previous] page 2 of 8 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."