graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 25 results.
Result #11 of 25.
Interactive content-aware zoomingPierre-Yves Laffont, Jong Yun Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, Sung-eui YoonGraphics Interface, May 2010, pp. 79--87.
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Result #12 of 25.
FASTCD: fracturing-aware stable collision detectionJae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui YoonSymposium on Computer Animation, July 2010, pp. 149--158.
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Result #13 of 25.
Cache-Oblivious Ray ReorderingBochang Moon, Yongyoung Byun, Tae-Joon Kim, Pio Claudio, Hye-Sun Kim, Yun-Ji Ban, Seung Woo Nam, Sung-Eui YoonIn
ACM Transactions on Graphics, 29(3), June 2010.
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Result #14 of 25.
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUsDuksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim, Sung-eui YoonIn
Computer Graphics Forum, 28(7), 2009.
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Result #15 of 25.
A novel page-based data structure for interactive walkthroughsBehzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. GopiSymposium on Interactive 3D Graphics and Games, February 2009, pp. 23--29.
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Result #16 of 25.
ReduceM: Interactive and Memory Efficient Ray Tracing of Large ModelsChristian Lauterbach, Sung-eui Yoon, Ming Tang, Dinesh ManochaIn
Computer Graphics Forum, 27(4), 2008.
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Result #17 of 25.
ReduceM: Interactive and Memory Efficient Ray Tracing of Large ModelsChristian Lauterbach, Sung-eui Yoon, Min Tang, Dinesh ManochaRendering Techniques (EGSR'08), 2008, pp. 1313--1322.
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Result #18 of 25.
Adjacency-based culling for continuous collision detectionMin Tang, Sung-Eui Yoon, Dinesh ManochaIn
The Visual Computer, 24(7-9), July 2008.
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Result #19 of 25.
Ray Tracing Dynamic Scenes using Selective RestructuringSung-Eui Yoon, Sean Curtis, Dinesh ManochaEurographics Symposium on Rendering Techniques, 2007, pp. 73--84.
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Result #20 of 25.
Warping and Partitioning for Low Error Shadow MapsD. Brandon Lloyd, David Tuft, Sung-eui Yoon, Dinesh Manocha, 2006, pp. 215--226.
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