graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 62 results.
Result #11 of 62.
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD SensorPeter Sandilands, Myung Geol Choi, Taku KomuraMotion in Games, November 2012, pp. 220--231.
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Result #12 of 62.
Environment-aware Real-Time Crowd ControlJoseph Henry, Hubert P. H. Shum, Taku KomuraSymposium on Computer Animation, July 2012, pp. 193--200.
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Result #13 of 62.
Real-time controllable fire using textured forcesJake Lever, Taku KomuraIn
The Visual Computer, 28(6--8), June 2012.
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Result #14 of 62.
A finite state machine based on topology coordinates for wrestling gamesEdmond S. L. Ho, Taku KomuraIn
Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #15 of 62.
Energy-Based Pose Unfolding and Interpolation for 3D Articulated CharactersHe Wang, Taku KomuraMotion in Games, November 2011, pp. 110--119.
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Result #16 of 62.
Simulating Humans and Lower AnimalsDemetri TerzopoulosMotion in Games, November 2010, pp. 1--10.
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Result #17 of 62.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal ModelsThomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan EggesMotion in Games, November 2010, pp. 11--22.
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Result #18 of 62.
Physically-Based Character Control in Low Dimensional SpaceHubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu TakagiMotion in Games, November 2010, pp. 23--34.
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Result #19 of 62.
Learning Crowd Steering Behaviors from ExamplesPanayiotis Charalambous, Yiorgos ChrysanthouMotion in Games, November 2010, pp. 35--35.
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Result #20 of 62.
Full-Body Hybrid Motor Control for ReachingWenjia Huang, Mubbasir Kapadia, Demetri TerzopoulosMotion in Games, November 2010, pp. 36--47.
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