graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 62 results.

Result #11 of 62.
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor
Peter Sandilands, Myung Geol Choi, Taku Komura
Motion in Games, November 2012, pp. 220--231.
(more...)
Result #12 of 62.
Environment-aware Real-Time Crowd Control
Joseph Henry, Hubert P. H. Shum, Taku Komura
Symposium on Computer Animation, July 2012, pp. 193--200.
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Result #13 of 62.
Real-time controllable fire using textured forces
Jake Lever, Taku Komura
In The Visual Computer, 28(6--8), June 2012.
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Result #14 of 62.
A finite state machine based on topology coordinates for wrestling games
Edmond S. L. Ho, Taku Komura
In Computer Animation and Virtual Worlds, 22(5), 2011.
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Result #15 of 62.
Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters
He Wang, Taku Komura
Motion in Games, November 2011, pp. 110--119.
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Result #16 of 62.
Simulating Humans and Lower Animals
Demetri Terzopoulos
Motion in Games, November 2010, pp. 1--10.
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Result #17 of 62.
Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models
Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2010, pp. 11--22.
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Result #18 of 62.
Physically-Based Character Control in Low Dimensional Space
Hubert P. H. Shum, Taku Komura, Takaaki Shiratori, Shu Takagi
Motion in Games, November 2010, pp. 23--34.
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Result #19 of 62.
Learning Crowd Steering Behaviors from Examples
Panayiotis Charalambous, Yiorgos Chrysanthou
Motion in Games, November 2010, pp. 35--35.
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Result #20 of 62.
Full-Body Hybrid Motor Control for Reaching
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulos
Motion in Games, November 2010, pp. 36--47.
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