graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #11 of 16.
An Effective Hardware Architecture for Bump Mapping Using Angular Operation
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B. Yang
Graphics Hardware, 2003, pp. 68--75.
(more...)
Result #12 of 16.
VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
U. Kanus, G. Wetekam, J. Hirche
Graphics Hardware, 2003, pp. 76--83.
(more...)
Result #13 of 16.
Texture Compression using Low-Frequency Signal Modulation
Simon Fenney
Graphics Hardware, 2003, pp. 84--91.
(more...)
Result #14 of 16.
Simulation of Cloud Dynamics on Graphics Hardware
Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra
Graphics Hardware, 2003, pp. 92--101.
(more...)
Result #15 of 16.
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware
Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys
Graphics Hardware, 2003, pp. 102--111.
(more...)
Result #16 of 16.
The FFT on a GPU
Kenneth Moreland, Edward Angel
Graphics Hardware, 2003, pp. 112--119.
(more...)

[first] [previous] page 2 of 2 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."