graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 22 results.

Result #11 of 22.
HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
Jacopo Pantaleoni, David Luebke
High-Performance Graphics, 2010, pp. 87--95.
(more...)
Result #12 of 22.
AnySL: Efficient and Portable Shading for Ray Tracing
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian Hack
High-Performance Graphics, 2010, pp. 97--105.
(more...)
Result #13 of 22.
Restart Trail for Stackless BVH Traversal
Samuli Laine
High-Performance Graphics, 2010, pp. 107--111.
(more...)
Result #14 of 22.
Architecture Considerations for Tracing Incoherent Rays
Timo Aila, Tero Karras
High-Performance Graphics, 2010, pp. 113--122.
(more...)
Result #15 of 22.
A Work-Efficient GPU Algorithm for Level Set Segmentation
Mike Roberts, Jeff Packer, Mario Costa Sousa, Joseph Ross Mitchell
High-Performance Graphics, 2010, pp. 123--132.
(more...)
Result #16 of 22.
GPU Random Numbers via the Tiny Encryption Algorithm
Fahad Zafar, Marc Olano, Aaron Curtis
High-Performance Graphics, 2010, pp. 133--141.
(more...)
Result #17 of 22.
Texture Compression of Light Maps using Smooth Profile Functions
Jim Rasmusson, Jacob Ström, Per Wennersten, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 143--152.
(more...)
Result #18 of 22.
Efficient Bounding of Displaced Bézier Patches
Jacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 153--162.
(more...)
Result #19 of 22.
Analytical Motion Blur Rasterization with Compression
Carl Johan Gribel, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2010, pp. 163--172.
(more...)
Result #20 of 22.
Real-time Stochastic Rasterization on Conventional GPU Architectures
Morgan McGuire, Eric Enderton, Peter Shirley, David Luebke
High-Performance Graphics, 2010, pp. 173--182.
(more...)

[first] [previous] page 2 of 3 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."