graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 17 results.

Result #11 of 17.
Physically-based cosmetic rendering
Cheng-Guo Huang, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong Chuang
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 190--190.
(more...)
Result #12 of 17.
Radial view based culling for continuous self-collision detection of skeletal models
Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, Shing-Yeu Lii
In ACM Transactions on Graphics, 32(4), July 2013.
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Result #13 of 17.
Animating rising up from various lying postures and environments
Wen-Chieh Lin, Yi-Jheng Huang
In The Visual Computer, 28(4), April 2012.
(more...)
Result #14 of 17.
Aggressive region-based visibility computation using importance sampling
Tan-Chi Ho, Ying-I Chiu, Jung-Hong Chuang, Wen-Chieh Lin
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 119--126.
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Result #15 of 17.
Attention-based high dynamic range imaging
Wen-Chieh Lin, Zhi-Cheng Yan
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #16 of 17.
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong Chuang
In Computer Graphics Forum, 27(2), 2008.
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Result #17 of 17.
Near-regular texture analysis and manipulation
Yanxi Liu, Wen-Chieh Lin, James Hays
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)

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