graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 17 results.
Result #11 of 17.
Physically-based cosmetic renderingCheng-Guo Huang, Wen-Chieh Lin, Tsung-Shian Huang, Jung-Hong ChuangSymposium on Interactive 3D Graphics and Games, March 2013, pp. 190--190.
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Result #12 of 17.
Radial view based culling for continuous self-collision detection of skeletal modelsSai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, Shing-Yeu LiiIn 
ACM Transactions on Graphics, 32(4), July 2013.
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Result #13 of 17.
Animating rising up from various lying postures and environmentsWen-Chieh Lin, Yi-Jheng HuangIn 
The Visual Computer, 28(4), April 2012.
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Result #14 of 17.
Aggressive region-based visibility computation using importance samplingTan-Chi Ho, Ying-I Chiu, Jung-Hong Chuang, Wen-Chieh LinProceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry,  2012, pp. 119--126.
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Result #15 of 17.
Attention-based high dynamic range imagingWen-Chieh Lin, Zhi-Cheng YanIn 
The Visual Computer, 27(6-8), June 2011.
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Result #16 of 17.
Real-Time Translucent Rendering Using GPU-based Texture Space Importance SamplingChih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, Jung-Hong ChuangIn 
Computer Graphics Forum, 27(2),  2008.
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Result #17 of 17.
Near-regular texture analysis and manipulationYanxi Liu, Wen-Chieh Lin, James HaysIn 
ACM Transactions on Graphics, 23(3), August 2004.
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