graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 22 results.
Result #11 of 22.
Randomized Selection on the GPULaura Monroe, Joanne Wendelberger, Sarah MichalakHigh-Performance Graphics, 2011, pp. 89--98.
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Result #12 of 22.
VoxelPipe: A Programmable Pipeline for 3D VoxelizationJacopo PantaleoniHigh-Performance Graphics, 2011, pp. 99--106.
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Result #13 of 22.
Hierarchical Stochastic Motion Blur RasterizationJacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 107--118.
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Result #14 of 22.
Adaptive TransparencyMarco Salvi, Jefferson Montgomery, Aaron LefohnHigh-Performance Graphics, 2011, pp. 119--126.
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Result #15 of 22.
Depth Buffer Compression for Stochastic Motion Blur RasterizationMagnus Andersson, Jon Hasselgren, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 127--134.
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Result #16 of 22.
Farthest-Point Optimized Point Sets with Maximized Minimum DistanceThomas Schlömer, Daniel Heck, Oliver DeussenHigh-Performance Graphics, 2011, pp. 135--142.
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Result #17 of 22.
An Inexpensive Bounding Representation for Offsets of Quadratic CurvesErik RufHigh-Performance Graphics, 2011, pp. 143--150.
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Result #18 of 22.
Rapid Simplification of Multi-Attribute MeshesAndrew WillmottHigh-Performance Graphics, 2011, pp. 151--158.
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Result #19 of 22.
Precision Selection for Energy-Efficient Pixel ShadersJeff Pool, Anselmo Lastra, Montek SinghHigh-Performance Graphics, 2011, pp. 159--168.
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Result #20 of 22.
Primitive Processing and Advanced Shading Architecture for Embedded SpaceMax Kazakov, Eisaku OhbuchiHigh-Performance Graphics, 2011, pp. 169--176.
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