graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 48 results.
Result #11 of 48.
The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex ScenesMichael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang StraßerProceedings of SIGGRAPH 2001, August 2001, pp. 361--370.
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Result #12 of 48.
Fast Footprint MIPmappingTobias Hüttner, Wolfgang StraßerGraphics Hardware, 1999, pp. 35--44.
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Result #13 of 48.
Real Time Compression of Triangle Mesh ConnectivityStefan Gumhold, Wolfgang StraßerProceedings of SIGGRAPH 98, July 1998, pp. 133--140.
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Result #14 of 48.
WARD - Visualization Accelerator for Realtime DisplayGünter Knittel, Wolfgang StraßerGraphics Hardware, 1997, pp. 139--146.
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Result #15 of 48.
Modeling Textiles as Three Dimensional TexturesEduard Gröller, René T. Rau, Wolfgang StraßerEurographics Rendering Workshop, June 1996, pp. 205--214.
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Result #16 of 48.
Cube-4 Implementations on the Teramac Custom Computing MachineUrs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg SniderEurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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Result #17 of 48.
EXACT: Algorithm and Hardware Architecture for an Improved A-bufferAndreas Schilling, Wolfgang StraßerProceedings of SIGGRAPH 93, August 1993, pp. 85--92.
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Result #18 of 48.
Towards a Taxonomy for Display ProcessorsBengt-Olaf SchneiderEurographics Workshop on Graphics Hardware, 1989, pp. 3--36.
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Result #19 of 48.
A Hardware Algorithm for Fast Realistic Image SynthesisA. C. Yilmaz, S. Hagestein, E. Deprettere, P. DewildeEurographics Workshop on Graphics Hardware, 1989, pp. 37--60.
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Result #20 of 48.
The HERO Algorithm for Ray-Tracing OctreesMark Agate, Richard L. Grimsdale, Paul F. ListerEurographics Workshop on Graphics Hardware, 1989, pp. 61--73.
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