graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 48 results.

Result #11 of 48.
The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes
Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer
Proceedings of SIGGRAPH 2001, August 2001, pp. 361--370.
(more...)
Result #12 of 48.
Fast Footprint MIPmapping
Tobias Hüttner, Wolfgang Straßer
Graphics Hardware, 1999, pp. 35--44.
(more...)
Result #13 of 48.
Real Time Compression of Triangle Mesh Connectivity
Stefan Gumhold, Wolfgang Straßer
Proceedings of SIGGRAPH 98, July 1998, pp. 133--140.
(more...)
Result #14 of 48.
WARD - Visualization Accelerator for Realtime Display
Günter Knittel, Wolfgang Straßer
Graphics Hardware, 1997, pp. 139--146.
(more...)
Result #15 of 48.
Modeling Textiles as Three Dimensional Textures
Eduard Gröller, René T. Rau, Wolfgang Straßer
Eurographics Rendering Workshop, June 1996, pp. 205--214.
(more...)
Result #16 of 48.
Cube-4 Implementations on the Teramac Custom Computing Machine
Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg Snider
Eurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
(more...)
Result #17 of 48.
EXACT: Algorithm and Hardware Architecture for an Improved A-buffer
Andreas Schilling, Wolfgang Straßer
Proceedings of SIGGRAPH 93, August 1993, pp. 85--92.
(more...)
Result #18 of 48.
Towards a Taxonomy for Display Processors
Bengt-Olaf Schneider
Eurographics Workshop on Graphics Hardware, 1989, pp. 3--36.
(more...)
Result #19 of 48.
A Hardware Algorithm for Fast Realistic Image Synthesis
A. C. Yilmaz, S. Hagestein, E. Deprettere, P. Dewilde
Eurographics Workshop on Graphics Hardware, 1989, pp. 37--60.
(more...)
Result #20 of 48.
The HERO Algorithm for Ray-Tracing Octrees
Mark Agate, Richard L. Grimsdale, Paul F. Lister
Eurographics Workshop on Graphics Hardware, 1989, pp. 61--73.
(more...)

[first] [previous] page 2 of 5 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."