graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 52 results.
Result #11 of 52.
Pose Control in Dynamic ConditionsBrian F. Allen, Michael Neff, Petros FaloutsosMotion in Games, November 2010, pp. 48--58.
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Result #12 of 52.
Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel RaunhardtMotion in Games, November 2010, pp. 59--69.
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Result #13 of 52.
Scalable Precomputed Search TreesManfred Lau, James KuffnerMotion in Games, November 2010, pp. 70--81.
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Result #14 of 52.
Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based ApproachSamuel Rodriguez, Jory Denny, Takis Zourntos, Nancy M. AmatoMotion in Games, November 2010, pp. 82--93.
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Result #15 of 52.
Path Planning for Groups Using Column GenerationMarjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien PrinsMotion in Games, November 2010, pp. 94--105.
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Result #16 of 52.
Skills-in-a-Box: Towards Abstract Models of Motor SkillsMichiel van de PanneMotion in Games, November 2010, pp. 106--108.
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Result #17 of 52.
Angular Momentum Control in Coordinated BehaviorsVictor ZordanMotion in Games, November 2010, pp. 109--120.
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Result #18 of 52.
Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear CoordinatesAthanasios Krontiris, Sushil Louis, Kostas E. BekrisMotion in Games, November 2010, pp. 121--133.
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Result #19 of 52.
Following a Large Unpredictable Group of Targets among ObstaclesChristopher Vo, Jyh-Ming LienMotion in Games, November 2010, pp. 134--145.
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Result #20 of 52.
Real-Time Space-Time Blending with Improved User ControlGalina Pasko, Denis Kravtsov, Alexander PaskoMotion in Games, November 2010, pp. 146--157.
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