graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 44 results.
Result #21 of 44.
Variable Bit Rate GPU Texture DecompressionMarc Olano, Dan Baker, Wesley Griffin, Joshua BarczakRendering Techniques (EGSR'11), 2011, pp. 1299--1308.
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Result #22 of 44.
Efficient Packing of Arbitrarily Shaped Charts for Automatic Texture Atlas GenerationTobias Nöll, Didier StrickerRendering Techniques (EGSR'11), 2011, pp. 1309--1317.
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Result #23 of 44.
Least Squares Vertex BakingLadislav Kavan, Adam W. Bargteil, Peter-Pike SloanRendering Techniques (EGSR'11), 2011, pp. 1319--1326.
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Result #24 of 44.
Importance Point Projection for GPU-based Final GatheringDavid Maletz, Rui WangRendering Techniques (EGSR'11), 2011, pp. 1327--1336.
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Result #25 of 44.
Direct Ray Tracing of Phong TessellationShinji Ogaki, Yusuke TokuyoshiRendering Techniques (EGSR'11), 2011, pp. 1337--1344.
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Result #26 of 44.
A Ray Tracing Approach to Diffusion CurvesJohn C. Bowers, Jonathan Leahey, Rui WangRendering Techniques (EGSR'11), 2011, pp. 1345--1352.
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Result #27 of 44.
Coherent Out-of-Core Point-Based Global IlluminationJanne Kontkanen, Eric Tabellion, Ryan S. OverbeckRendering Techniques (EGSR'11), 2011, pp. 1353--1360.
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Result #28 of 44.
Guided Image Filtering for Interactive High-quality Global IlluminationPablo Bauszat, Martin Eisemann, Marcus MagnorRendering Techniques (EGSR'11), 2011, pp. 1361--1368.
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Result #29 of 44.
Progressive histogram reshaping for creative color transfer and tone reproductionTania Pouli, Erik ReinhardProceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010, pp. 81--90.
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Result #30 of 44.
Stylized depiction of images based on depth perceptionJorge Lopez-Moreno, Jorge Jimenez, Sunil Hadap, Erik Reinhard, Ken Anjyo, Diego GutierrezProceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010, pp. 109--118.
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