graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 36 results.

Result #21 of 36.
Multi-Pass Pipeline Rendering: Realism For Dynamic Environments
Paul J. Diefenbach, Norman I. Badler
Symposium on Interactive 3D Graphics, April 1997, pp. 59--70.
(more...)
Result #22 of 36.
Autonomous Animation and Control of Four-Legged Animals
Evangelos Kokkevis, Dimitri Metaxas, Norman I. Badler
Graphics Interface '95, May 1995, pp. 10--17.
(more...)
Result #23 of 36.
Inverse Kinematics Positioning Using Nonlinear Programming for Highly Articulated Figures
Jianmin Zhao, Norman I. Badler
In ACM Transactions on Graphics, 13(4), October 1994.
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Result #24 of 36.
Straight line walking animation based on kinematic generalization that preserves the original characteristics
Hyeongseok Ko, Norman I. Badler
Graphics Interface '93, May 1993, pp. 9--16.
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Result #25 of 36.
Automatic viewing control for 3D direct manipulation
Cary B. Phillips, Norman I. Badler, John Granieri
Symposium on Interactive 3D Graphics, March 1992, pp. 71--74.
(more...)
Result #26 of 36.
Interactive behaviors for bipedal articulated figures
Cary B. Phillips, Norman I. Badler
Computer Graphics (Proceedings of SIGGRAPH 91), July 1991, pp. 359--362.
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Result #27 of 36.
Interactive Real-time Articulated Figure Manipulation Using Multiple Kinematic Constraints
Cary B. Phillips, Jianmin Zhao, Norman I. Badler
Symposium on Interactive 3D Graphics, March 1990, pp. 245--250.
(more...)
Result #28 of 36.
Strength Guided Motion
Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler
Computer Graphics (Proceedings of SIGGRAPH 90), August 1990, pp. 253--262.
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Result #29 of 36.
An investigation of language input and performance timing for task animation
Jeffrey Esakov, Norman I. Badler, Moon Jung
Graphics Interface '89, June 1989, pp. 86--93.
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Result #30 of 36.
Animating human figures: Perspectives and directions
Norman I. Badler
Graphics Interface '86, May 1986, pp. 115--120.
(more...)

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