graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 49 results.
Result #21 of 49.
Capturing Hair Assemblies Fiber by FiberWenzel Jakob, Jonathan T. Moon, Steve MarschnerIn
ACM Transactions on Graphics, 28(5), December 2009.
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Result #22 of 49.
Precomputed Atmospheric ScatteringEric Bruneton, Fabrice NeyretRendering Techniques (EGSR'08), 2008, pp. 1079--1086.
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Result #23 of 49.
Irradiance Gradients in the Presence of Participating Media and OcclusionsWojciech Jarosz, Matthias Zwicker, Henrik Wann JensenRendering Techniques (EGSR'08), 2008, pp. 1087--1096.
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Result #24 of 49.
Sequential Monte Carlo Integration in Low-Anisotropy Participating MediaVincent Pegoraro, Ingo Wald, Steven G. ParkerRendering Techniques (EGSR'08), 2008, pp. 1097--1104.
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Result #25 of 49.
Tensor Clustering for Rendering Many-Light AnimationsMilos Hasan, Edgar Velazquez-Armendariz, Fabio Pellacini, Kavita BalaRendering Techniques (EGSR'08), 2008, pp. 1105--1114.
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Result #26 of 49.
Table-driven Adaptive Importance SamplingDavid Cline, Daniel Adams, Parris EgbertRendering Techniques (EGSR'08), 2008, pp. 1115--1123.
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Result #27 of 49.
Exploiting Visibility Correlation in Direct IlluminationPetrik Clarberg, Tomas Akenine-MoellerRendering Techniques (EGSR'08), 2008, pp. 1125--1136.
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Result #28 of 49.
An Analysis of the In-Out BRDF Factorization for View-Dependent RelightingDhruv Mahajan, Yu-Ting Tseng, Ravi RamamoorthiRendering Techniques (EGSR'08), 2008, pp. 1137--1145.
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Result #29 of 49.
Real-time Shading with Filtered Importance SamplingJaroslav Krivanek, Mark ColbertRendering Techniques (EGSR'08), 2008, pp. 1147--1154.
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Result #30 of 49.
Ptex: Per-Face Texture Mapping for Production RenderingBrent Burley, Dylan LacewellRendering Techniques (EGSR'08), 2008, pp. 1155--1164.
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