graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 26 results.
Result #21 of 26.
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light InterreflectionKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki NishitaEurographics Symposium on Rendering Techniques,  2007, pp. 35--44.
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Result #22 of 26.
A fast rendering method for clouds illuminated by lightning taking into account multiple scatteringYoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki NishitaIn 
The Visual Computer, 23(9-11), September 2007.
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Result #23 of 26.
Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid DynamicsYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki NishitaIn 
ACM Transactions on Graphics, 22(3), July 2003.
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Result #24 of 26.
Interactive Rendering of Atmospheric Scattering Effects Using Graphics HardwareYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki NishitaGraphics Hardware,  2002, pp. 99--108.
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Result #25 of 26.
A Simple, Efficient Method for Realistic Animation of CloudsYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki NishitaProceedings of SIGGRAPH 2000, July 2000, pp. 19--28.
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Result #26 of 26.
Display of Clouds and Snow Taking Into Account Multiple Anisotropic Scattering and Sky LightTomoyuki Nishita, Eihachiro Nakamae, Yoshinori DobashiProceedings of SIGGRAPH 96, August 1996, pp. 379--386.
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