graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 52 results.
Result #31 of 52.
Localized Delaunay Refinement for VolumesTamal K. Dey, Andrew G. SlattonEurographics Symposium on Geometry Processing, 2011, pp. 1417--1426.
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Result #32 of 52.
Sample distribution shadow mapsAndrew Lauritzen, Marco Salvi, Aaron LefohnSymposium on Interactive 3D Graphics and Games, February 2011, pp. 97--102.
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Result #33 of 52.
Adaptive sampling and reconstruction using greedy error minimizationFabrice Rousselle, Claude Knaus, Matthias ZwickerIn
ACM Transactions on Graphics, 30(6), December 2011.
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Result #34 of 52.
Automated cell classification and visualization for analyzing remyelination therapyKoel Das, Aditi Majumder, Monica Siegenthaler, Hans Keirstead, M. GopiIn
The Visual Computer, 27(12), December 2011.
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Result #35 of 52.
A GPU-based matting Laplacian solver for high resolution image mattingMengcheng Huang, Fang Liu, Enhua WuIn
The Visual Computer, 26(6-8), June 2010.
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Result #36 of 52.
Data Driven Evaluation of CrowdsAlon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-OrMotion in Games, November 2009, pp. 75--83.
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Result #37 of 52.
Interactive Design of Urban Spaces Using Geometrical and Behavioral ModelingCarlos A. Vanegas, Daniel G. Aliaga, Bedřich Beneš, Paul A. WaddellIn
ACM Transactions on Graphics, 28(5), December 2009.
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Result #38 of 52.
Image-Based Surface CompressionTilo Ochotta, Dietmar SaupeIn
Computer Graphics Forum, 27(6), 2008.
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Result #39 of 52.
Design of Experience and Flow in Movement-Based InteractionAnton Nijholt, Betsy van Dijk, Dennis ReidsmaMotion in Games, June 2008, pp. 166--175.
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Result #40 of 52.
Realization of Seurat's pointillism via non-photorealistic renderingChuan-Kai Yang, Hui-Lin YangIn
The Visual Computer, 24(5), May 2008.
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