graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 52 results.

Result #31 of 52.
Localized Delaunay Refinement for Volumes
Tamal K. Dey, Andrew G. Slatton
Eurographics Symposium on Geometry Processing, 2011, pp. 1417--1426.
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Result #32 of 52.
Sample distribution shadow maps
Andrew Lauritzen, Marco Salvi, Aaron Lefohn
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 97--102.
(more...)
Result #33 of 52.
Adaptive sampling and reconstruction using greedy error minimization
Fabrice Rousselle, Claude Knaus, Matthias Zwicker
In ACM Transactions on Graphics, 30(6), December 2011.
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Result #34 of 52.
Automated cell classification and visualization for analyzing remyelination therapy
Koel Das, Aditi Majumder, Monica Siegenthaler, Hans Keirstead, M. Gopi
In The Visual Computer, 27(12), December 2011.
(more...)
Result #35 of 52.
A GPU-based matting Laplacian solver for high resolution image matting
Mengcheng Huang, Fang Liu, Enhua Wu
In The Visual Computer, 26(6-8), June 2010.
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Result #36 of 52.
Data Driven Evaluation of Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Motion in Games, November 2009, pp. 75--83.
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Result #37 of 52.
Interactive Design of Urban Spaces Using Geometrical and Behavioral Modeling
Carlos A. Vanegas, Daniel G. Aliaga, Bedřich Beneš, Paul A. Waddell
In ACM Transactions on Graphics, 28(5), December 2009.
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Result #38 of 52.
Image-Based Surface Compression
Tilo Ochotta, Dietmar Saupe
In Computer Graphics Forum, 27(6), 2008.
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Result #39 of 52.
Design of Experience and Flow in Movement-Based Interaction
Anton Nijholt, Betsy van Dijk, Dennis Reidsma
Motion in Games, June 2008, pp. 166--175.
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Result #40 of 52.
Realization of Seurat's pointillism via non-photorealistic rendering
Chuan-Kai Yang, Hui-Lin Yang
In The Visual Computer, 24(5), May 2008.
(more...)

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