graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 91 results.

Result #31 of 91.
3D rasterization: a bridge between rasterization and ray casting
Tomáš Davidovič, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
Proceedings of Graphics Interface 2012, May 2012, pp. 201--208.
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Result #32 of 91.
Design and Novel Uses of Higher-Dimensional Rasterization
Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller
High-Performance Graphics, 2012, pp. 1--11.
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Result #33 of 91.
Adaptive Image Space Shading for Motion and Defocus Blur
Karthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron Lefohn
High-Performance Graphics, 2012, pp. 13--21.
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Result #34 of 91.
High-Quality Parallel Depth-of-Field Using Line Samples
Stanley Tzeng, Anjul Patney, Andrew Davidson, Mohamed S. Ebeida, Scott A. Mitchell, John D. Owens
High-Performance Graphics, 2012, pp. 23--31.
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Result #35 of 91.
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
Tero Karras
High-Performance Graphics, 2012, pp. 33--37.
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Result #36 of 91.
kANN on the GPU with Shifted Sorting
Shengren Li, Lance Simons, Jagadeesh Bhaskar Pakaravoor, Fatemeh Abbasinejad, John D. Owens, Nina Amenta
High-Performance Graphics, 2012, pp. 39--47.
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Result #37 of 91.
SRDH: Specializing BVH Construction and Traversal Order Using Representative Shadow Ray Sets
Nicolas Feltman, Minjae Lee, Kayvon Fatahalian
High-Performance Graphics, 2012, pp. 49--55.
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Result #38 of 91.
Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting
Pierre Greisen, Manuel Lang, Simon Heinzle, Aljosa Smolic
High-Performance Graphics, 2012, pp. 57--66.
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Result #39 of 91.
Power Efficiency for Software Algorithms Running on Graphics Processors
Björn Johnsson, Per Ganestam, Michael Doggett, Tomas Akenine-Möller
High-Performance Graphics, 2012, pp. 67--75.
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Result #40 of 91.
Reducing Aliasing Artifacts through Resampling
Alexander Reshetov
High-Performance Graphics, 2012, pp. 77--86.
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