graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 40 results.

Result #31 of 40.
Fundamentals of Spherical Parameterization for 3D Meshes
Craig Gotsman, Xianfeng Gu, Alla Sheffer
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #32 of 40.
3D Mesh Compression Using Fixed Spectral Bases
Zachi Karni, Craig Gotsman
Graphics Interface 2001, June 2001, pp. 1--8.
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Result #33 of 40.
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
Alexander Bogomjakov, Craig Gotsman
Graphics Interface 2001, June 2001, pp. 81--90.
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Result #34 of 40.
Controllable morphing of compatible planar triangulations
Vitaly Surazhsky, Craig Gotsman
In ACM Transactions on Graphics, 20(4), October 2001.
(more...)
Result #35 of 40.
Spectral Compression of Mesh Geometry
Zachi Karni, Craig Gotsman
Proceedings of SIGGRAPH 2000, July 2000, pp. 279--286.
(more...)
Result #36 of 40.
Geometric Algorithms for Message Filtering in Decentralized Virtual Environments
Yohai Makbily, Craig Gotsman, Reuven Bar-Yehuda
Symposium on Interactive 3D Graphics, April 1999, pp. 39--46.
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Result #37 of 40.
Triangle Mesh Compression
Costa Touma, Craig Gotsman
Graphics Interface '98, June 1998, pp. 26--34.
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Result #38 of 40.
Time/Space Tradeoffs for Polygon Mesh Rendering
Reuven Bar-Yehuda, Craig Gotsman
In ACM Transactions on Graphics, 15(2), April 1996.
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Result #39 of 40.
Polygon Morphing Using a Multiresolution Representation
Eli Goldtein, Craig Gotsman
Graphics Interface '95, May 1995, pp. 247--254.
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Result #40 of 40.
Constant-Time Filtering by Singular Value Decomposition
Craig Gotsman
Fourth Eurographics Workshop on Rendering, June 1993, pp. 145--156.
(more...)

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