graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 40 results.
Result #31 of 40.
Fundamentals of Spherical Parameterization for 3D MeshesCraig Gotsman, Xianfeng Gu, Alla ShefferIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #32 of 40.
3D Mesh Compression Using Fixed Spectral BasesZachi Karni, Craig GotsmanGraphics Interface 2001, June 2001, pp. 1--8.
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Result #33 of 40.
Universal Rendering Sequences for Transparent Vertex Caching of Progressive MeshesAlexander Bogomjakov, Craig GotsmanGraphics Interface 2001, June 2001, pp. 81--90.
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Result #34 of 40.
Controllable morphing of compatible planar triangulationsVitaly Surazhsky, Craig GotsmanIn
ACM Transactions on Graphics, 20(4), October 2001.
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Result #35 of 40.
Spectral Compression of Mesh GeometryZachi Karni, Craig GotsmanProceedings of SIGGRAPH 2000, July 2000, pp. 279--286.
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Result #36 of 40.
Geometric Algorithms for Message Filtering in Decentralized Virtual EnvironmentsYohai Makbily, Craig Gotsman, Reuven Bar-YehudaSymposium on Interactive 3D Graphics, April 1999, pp. 39--46.
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Result #37 of 40.
Triangle Mesh CompressionCosta Touma, Craig GotsmanGraphics Interface '98, June 1998, pp. 26--34.
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Result #38 of 40.
Time/Space Tradeoffs for Polygon Mesh RenderingReuven Bar-Yehuda, Craig GotsmanIn
ACM Transactions on Graphics, 15(2), April 1996.
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Result #39 of 40.
Polygon Morphing Using a Multiresolution RepresentationEli Goldtein, Craig GotsmanGraphics Interface '95, May 1995, pp. 247--254.
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Result #40 of 40.
Constant-Time Filtering by Singular Value DecompositionCraig GotsmanFourth Eurographics Workshop on Rendering, June 1993, pp. 145--156.
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