graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 51 results.

Result #31 of 51.
A simple footskate removal method for virtual reality applications
Etienne Lyard, Nadia Magnenat-Thalmann
In The Visual Computer, 23(9-11), September 2007.
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Result #32 of 51.
Simple Linear Bending Stiffness in Particle Systems
Pascal Volino, Nadia Magnenat-Thalmann
Symposium on Computer Animation, September 2006, pp. 101--106.
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Result #33 of 51.
Resolving surface collisions through intersection contour minimization
Pascal Volino, Nadia Magnenat-Thalmann
In ACM Transactions on Graphics, 25(3), July 2006.
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Result #34 of 51.
Device-based decision-making for adaptation of three-dimensional content
Hyung Seok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann
In The Visual Computer, 22(5), 2006.
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Result #35 of 51.
Virtual humans: thirty years of research, what next?
Nadia Magnenat-Thalmann, Daniel Thalmann
In The Visual Computer, 21(12), 2005.
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Result #36 of 51.
From early draping to haute couture models: 20 years of research
Nadia Magnenat-Thalmann, Pascal Volino
In The Visual Computer, 21(8-10), 2005.
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Result #37 of 51.
Generating unified model for dressed virtual humans
Seungwoo Oh, Hyungseok Kim, Nadia Magnenat-Thalmann, Kwangyun Wohn
In The Visual Computer, 21(8-10), 2005.
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Result #38 of 51.
Visualization of Woven Cloth
Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
, June 2003, pp. 180--185.
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Result #39 of 51.
An automatic modeling of human bodies from sizing parameters
Hyewon Seo, Nadia Magnenat-Thalmann
Symposium on Interactive 3D Graphics, April 2003, pp. 19--26.
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Result #40 of 51.
A Procedural Thread Texture Model
Neeharika Adabala, Nadia Magnenat-Thalmann
In Journal of Graphics Tools, 8(3), 2003.
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