graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 98 results.

Result #31 of 98.
Efficient Computation of Blue Noise Point Sets through Importance Sampling
Nima Khademi Kalantari, Pradeep Sen
Rendering Techniques (EGSR'11), 2011, pp. 1215--1221.
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Result #32 of 98.
Silhouette-Aware Warping for Image-Based Rendering
Gaurav Chaurasia, Olga Sorkine, George Drettakis
Rendering Techniques (EGSR'11), 2011, pp. 1223--1232.
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Result #33 of 98.
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
Matthias Holländer, Tobias Ritschel, Elmar Eisemann, Tamy Boubekeur
Rendering Techniques (EGSR'11), 2011, pp. 1233--1240.
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Result #34 of 98.
Perception of Visual Artifacts in Image-Based Rendering of Façades
Peter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George Drettakis
Rendering Techniques (EGSR'11), 2011, pp. 1241--1250.
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Result #35 of 98.
Anaglyph Stereo Without Ghosting
Harald Sanftmann, Daniel Weiskopf
Rendering Techniques (EGSR'11), 2011, pp. 1251--1259.
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Result #36 of 98.
Perceptual Global Illumination Cancellation in Complex Projection Environments
Yu Sheng, Barbara Cutler, Chao Chen, Joshua Nasman
Rendering Techniques (EGSR'11), 2011, pp. 1261--1268.
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Result #37 of 98.
A Physically Plausible Model for Light Emission from Glowing Solid Objects
Alexander Wilkie, Andrea Weidlich
Rendering Techniques (EGSR'11), 2011, pp. 1269--1276.
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Result #38 of 98.
A Volumetric Approach to Predictive Rendering of Fabrics
Kai Schröder, Reinhard Klein, Arno Zinke
Rendering Techniques (EGSR'11), 2011, pp. 1277--1286.
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Result #39 of 98.
Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping
Wenzel Jakob, Christian Regg, Wojciech Jarosz
Rendering Techniques (EGSR'11), 2011, pp. 1287--1297.
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Result #40 of 98.
Variable Bit Rate GPU Texture Decompression
Marc Olano, Dan Baker, Wesley Griffin, Joshua Barczak
Rendering Techniques (EGSR'11), 2011, pp. 1299--1308.
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