graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 98 results.
Result #31 of 98.
Efficient Computation of Blue Noise Point Sets through Importance SamplingNima Khademi Kalantari, Pradeep SenRendering Techniques (EGSR'11), 2011, pp. 1215--1221.
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Result #32 of 98.
Silhouette-Aware Warping for Image-Based RenderingGaurav Chaurasia, Olga Sorkine, George DrettakisRendering Techniques (EGSR'11), 2011, pp. 1223--1232.
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Result #33 of 98.
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global IlluminationMatthias Holländer, Tobias Ritschel, Elmar Eisemann, Tamy BoubekeurRendering Techniques (EGSR'11), 2011, pp. 1233--1240.
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Result #34 of 98.
Perception of Visual Artifacts in Image-Based Rendering of FaçadesPeter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George DrettakisRendering Techniques (EGSR'11), 2011, pp. 1241--1250.
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Result #35 of 98.
Anaglyph Stereo Without GhostingHarald Sanftmann, Daniel WeiskopfRendering Techniques (EGSR'11), 2011, pp. 1251--1259.
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Result #36 of 98.
Perceptual Global Illumination Cancellation in Complex Projection EnvironmentsYu Sheng, Barbara Cutler, Chao Chen, Joshua NasmanRendering Techniques (EGSR'11), 2011, pp. 1261--1268.
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Result #37 of 98.
A Physically Plausible Model for Light Emission from Glowing Solid ObjectsAlexander Wilkie, Andrea WeidlichRendering Techniques (EGSR'11), 2011, pp. 1269--1276.
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Result #38 of 98.
A Volumetric Approach to Predictive Rendering of FabricsKai Schröder, Reinhard Klein, Arno ZinkeRendering Techniques (EGSR'11), 2011, pp. 1277--1286.
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Result #39 of 98.
Progressive Expectation-Maximization for Hierarchical Volumetric Photon MappingWenzel Jakob, Christian Regg, Wojciech JaroszRendering Techniques (EGSR'11), 2011, pp. 1287--1297.
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Result #40 of 98.
Variable Bit Rate GPU Texture DecompressionMarc Olano, Dan Baker, Wesley Griffin, Joshua BarczakRendering Techniques (EGSR'11), 2011, pp. 1299--1308.
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