graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 49 results.

Result #31 of 49.
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering
Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita
In The Visual Computer, 23(9-11), September 2007.
(more...)
Result #32 of 49.
Anti-aliased and real-time rendering of scenes with light scattering effects
Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita
In The Visual Computer, 23(9-11), September 2007.
(more...)
Result #33 of 49.
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields
Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita
In The Visual Computer, 22(9-10), 2006.
(more...)
Result #34 of 49.
Character animation creation using hand-drawn sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita
In The Visual Computer, 21(8-10), 2005.
(more...)
Result #35 of 49.
Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #36 of 49.
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
Graphics Hardware, 2002, pp. 99--108.
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Result #37 of 49.
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces
Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng
In The Visual Computer, 18(8), 2002.
(more...)
Result #38 of 49.
A Simple, Efficient Method for Realistic Animation of Clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
Proceedings of SIGGRAPH 2000, July 2000, pp. 19--28.
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Result #39 of 49.
Light Scattering Models for the Realistic Rendering of Natural Scenes
Tomoyuki Nishita
Eurographics Rendering Workshop, June 1998, pp. 1--10.
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Result #40 of 49.
Display of Clouds and Snow Taking Into Account Multiple Anisotropic Scattering and Sky Light
Tomoyuki Nishita, Eihachiro Nakamae, Yoshinori Dobashi
Proceedings of SIGGRAPH 96, August 1996, pp. 379--386.
(more...)

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