graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 51 results.
Result #31 of 51.
Edit Propagation on Bidirectional Texture FunctionsKun Xu, Jiaping Wang, Xin Tong, Shi-Min Hu, Baining GuoIn
Computer Graphics Forum, 28(7), 2009.
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Result #32 of 51.
Texture SplicingYiming Liu, Jiaping Wang, Su Xue, Xin Tong, Sing Bing Kang, Baining GuoIn
Computer Graphics Forum, 28(7), 2009.
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Result #33 of 51.
Kernel Nyström Method for Light TransportJiaping Wang, Yue Dong, Xin Tong, Zhouchen Lin, Baining GuoIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #34 of 51.
SubEdit: A Representation for Editing Measured Heterogeneous Subsurface ScatteringYing Song, Xin Tong, Fabio Pellacini, Pieter PeersIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #35 of 51.
Image-based Material WeatheringSu Xuey, Jiaping Wang, Xin Tong, Qionghai Dai, Baining GuoIn
Computer Graphics Forum, 27(2), 2008.
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Result #36 of 51.
Lazy Solid Texture SynthesisYue Dong, Sylvain Lefebvre, Xin Tong, George DrettakisIn
Computer Graphics Forum, 27(4), 2008.
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Result #37 of 51.
Lazy Solid Texture SynthesisYue Dong, Sylvain Lefebvre, Xin Tong, George DrettakisRendering Techniques (EGSR'08), 2008, pp. 1165--1174.
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Result #38 of 51.
Modeling and rendering of heterogeneous translucent materials using the diffusion equationJiaping Wang, Shuang Zhao, Xin Tong, Stephen Lin, Zhouchen Lin, Yue Dong, Baining Guo, Heung-Yeung ShumIn
ACM Transactions on Graphics, 27(1), March 2008.
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Result #39 of 51.
Modeling Anisotropic Surface Reflectance with Example-Based Microfacet SynthesisJiaping Wang, Shuang Zhao, Xin Tong, John Snyder, Baining GuoIn
ACM Transactions on Graphics, 27(3), August 2008.
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Result #40 of 51.
Rendering from compressed high dynamic range textures on programmable graphics hardwareLvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining GuoSymposium on Interactive 3D Graphics and Games, April 2007, pp. 17--24.
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