graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 51 results.

Result #41 of 51.
Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes
Proceedings of SIGGRAPH 97, August 1997, pp. 415--420.
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Result #42 of 51.
SKETCH: An Interface for Sketching 3D Scenes
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes
Proceedings of SIGGRAPH 96, August 1996, pp. 163--170.
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Result #43 of 51.
Modeling Surfaces of Arbitrary Topology using Manifolds
Cindy M. Grimm, John F. Hughes
Proceedings of SIGGRAPH 95, August 1995, pp. 359--368.
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Result #44 of 51.
Autocalibration for Virtual Environments Tracking Hardware
Stefan Gottschalk, John F. Hughes
Proceedings of SIGGRAPH 93, August 1993, pp. 65--72.
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Result #45 of 51.
An Interactive 3D Toolkit for Constructing 3D Widgets
Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes
Proceedings of SIGGRAPH 93, August 1993, pp. 81--84.
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Result #46 of 51.
Scheduled Fourier volume morphing
John F. Hughes
Computer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 43--46.
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Result #47 of 51.
Direct manipulation of free-form deformations
William M. Hsu, John F. Hughes, Henry Kaufman
Computer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 177--184.
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Result #48 of 51.
Smooth interpolation of orientations with angular velocity constraints using quaternions
Alan H. Barr, Bena Currin, Steven Gabriel, John F. Hughes
Computer Graphics (Proceedings of SIGGRAPH 92), July 1992, pp. 313--320.
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Result #49 of 51.
An object-oriented framework for the integration of interactive animation techniques
Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam
Computer Graphics (Proceedings of SIGGRAPH 91), July 1991, pp. 105--112.
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Result #50 of 51.
Sculpting: An interactive volumetric modeling technique
Tinsley A. Galyean, John F. Hughes
Computer Graphics (Proceedings of SIGGRAPH 91), July 1991, pp. 267--274.
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