graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 73 results.

Result #41 of 73.
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
HyoJong Shin, Takeo Igarashi
Graphics Interface 2007, May 2007, pp. 63--70.
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Result #42 of 73.
Locally Controllable Stylized Shading
Hideki Todo, Ken-ichi Anjyo, William Baxter, Takeo Igarashi
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #43 of 73.
FiberMesh: Designing Freeform Surfaces with 3D Curves
Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #44 of 73.
Plushie: An Interactive Design System for Plush Toys
Yuki Mori, Takeo Igarashi
In ACM Transactions on Graphics, 26(3), July 2007.
(more...)
Result #45 of 73.
Volume catcher
Shigeru Owada, Frank Nielsen, Takeo Igarashi
Symposium on Interactive 3D Graphics and Games, April 2005, pp. 111--116.
(more...)
Result #46 of 73.
Object Snapping Method using Multi-Resolution Fuzzy Grid Snapping Technique
Sumudu Dematapitiya, Masatoshi Kawazoe, Qamar Uddin Khand, Sato Saga
Sketch Based Interfaces and Modeling, 2005, pp. 9--18.
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Result #47 of 73.
Sketch-based Segmentation of Scanned Outdoor Environment Models
Xiaoru Yuan, Hui Xu, Minh Nguyen, Amit Shesh, Baoquan Chen
Sketch Based Interfaces and Modeling, 2005, pp. 19--26.
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Result #48 of 73.
Sketching Cartoons by Example
D. Sykora, J. Buriánek, J. Zara
Sketch Based Interfaces and Modeling, 2005, pp. 27--33.
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Result #49 of 73.
A Simple-to-Implementation Method for Cutting a Mesh Model by a Hand-Drawn Stroke
Jun Mitani
Sketch Based Interfaces and Modeling, 2005, pp. 35--41.
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Result #50 of 73.
Sketch-Based Mesh Augmentation
L. Olsen, F. F. Samavati, M. C. Sousa, J. A. Jorge
Sketch Based Interfaces and Modeling, 2005, pp. 43--52.
(more...)

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