graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 62 results.
Result #41 of 62.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance FactorsCagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-ThalmannMotion in Games, November 2010, pp. 278--289.
(
more...)
Result #42 of 62.
Why Is the Creation of a Virtual Signer Challenging Computer Animation?Nicolas Courty, Sylvie GibetMotion in Games, November 2010, pp. 290--300.
(
more...)
Result #43 of 62.
Realtime Rendering of Realistic Fabric with Alternation of Deformed AnisotropyYoung-Min KangMotion in Games, November 2010, pp. 301--312.
(
more...)
Result #44 of 62.
Responsive Action Generation by Physically-Based Motion Retrieval and AdaptationXiubo Liang, Ludovic Hoyet, Weidong Geng, Franck MultonMotion in Games, November 2010, pp. 313--324.
(
more...)
Result #45 of 62.
Visibility Transition Planning for Dynamic Camera ControlThomas Oskam, Robert W. Sumner, Nils Thuerey, Markus GrossMotion in Games, November 2010, pp. 325--325.
(
more...)
Result #46 of 62.
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation FrameworkChris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid MerabtiMotion in Games, November 2010, pp. 326--338.
(
more...)
Result #47 of 62.
Knowledge-Based Probability Maps for Covert PathfindingAnja Johansson, Pierangelo Dell'AcquaMotion in Games, November 2010, pp. 339--350.
(
more...)
Result #48 of 62.
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic SituationHamizan Sharbini, Abdullah BadeMotion in Games, November 2010, pp. 351--362.
(
more...)
Result #49 of 62.
Expressive Gait Synthesis Using PCA and Gaussian ModelingJoëlle Tilmanne, Thierry DutoitMotion in Games, November 2010, pp. 363--374.
(
more...)
Result #50 of 62.
Autonomous Multi-agents in Flexible Flock FormationChoon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun ChenMotion in Games, November 2010, pp. 375--385.
(
more...)
[first] [previous] page 5 of 7 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."