graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 62 results.

Result #41 of 62.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
Cagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
Motion in Games, November 2010, pp. 278--289.
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Result #42 of 62.
Why Is the Creation of a Virtual Signer Challenging Computer Animation?
Nicolas Courty, Sylvie Gibet
Motion in Games, November 2010, pp. 290--300.
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Result #43 of 62.
Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy
Young-Min Kang
Motion in Games, November 2010, pp. 301--312.
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Result #44 of 62.
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation
Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon
Motion in Games, November 2010, pp. 313--324.
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Result #45 of 62.
Visibility Transition Planning for Dynamic Camera Control
Thomas Oskam, Robert W. Sumner, Nils Thuerey, Markus Gross
Motion in Games, November 2010, pp. 325--325.
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Result #46 of 62.
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework
Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti
Motion in Games, November 2010, pp. 326--338.
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Result #47 of 62.
Knowledge-Based Probability Maps for Covert Pathfinding
Anja Johansson, Pierangelo Dell'Acqua
Motion in Games, November 2010, pp. 339--350.
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Result #48 of 62.
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation
Hamizan Sharbini, Abdullah Bade
Motion in Games, November 2010, pp. 351--362.
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Result #49 of 62.
Expressive Gait Synthesis Using PCA and Gaussian Modeling
Joëlle Tilmanne, Thierry Dutoit
Motion in Games, November 2010, pp. 363--374.
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Result #50 of 62.
Autonomous Multi-agents in Flexible Flock Formation
Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen
Motion in Games, November 2010, pp. 375--385.
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