graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 52 results.

Result #41 of 52.
Real-Time Hair Simulation with Segment-Based Head Collision
Eduardo Poyart, Petros Faloutsos
Motion in Games, November 2010, pp. 386--397.
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Result #42 of 52.
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
Zbigniew Tarapata, Stefan Wroclawski
Motion in Games, November 2010, pp. 398--409.
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Result #43 of 52.
Path-Planning for RTS Games Based on Potential Fields
Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes
Motion in Games, November 2010, pp. 410--421.
(more...)
Result #44 of 52.
Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters
XiaoLong Chen, Kaustubha Mendhurwar, Sudhir Mudur, Thiruvengadam Radhakrishnan
Motion in Games, November 2010, pp. 422--433.
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Result #45 of 52.
Data Driven Evaluation of Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Motion in Games, November 2009, pp. 75--83.
(more...)
Result #46 of 52.
Fitting behaviors to pedestrian simulations
Alon Lerner, Eitan Fitusi, Yiorgos Chrysanthou, Daniel Cohen-Or
Symposium on Computer Animation, August 2009, pp. 199--208.
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Result #47 of 52.
Texture Synthesis Based Simulation of Secondary Agents
Marios Kyriakou, Yiorgos Chrysanthou
Motion in Games, June 2008, pp. 1--10.
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Result #48 of 52.
Hardware-Accelerated from-Region Visibility Using a Dual Ray Space
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or
, June 2001, pp. 205--216.
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Result #49 of 52.
Virtual Occluders: An efficient Intermediate PVS representation
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or
, June 2000, pp. 59--70.
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Result #50 of 52.
Real-Time Rendering of Densely Populated Urban Environments
Franco Tecchia, Yiorgos Chrysanthou
, June 2000, pp. 83--88.
(more...)

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