graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 59 results.
Result #51 of 59.
Design of Experience and Flow in Movement-Based InteractionAnton Nijholt, Betsy van Dijk, Dennis ReidsmaMotion in Games, June 2008, pp. 166--175.
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Result #52 of 59.
Relaxed Steering towards Oriented Region GoalsRonan BoulicMotion in Games, June 2008, pp. 176--187.
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Result #53 of 59.
Opening Doors in Motion Analysis ResearchArjan EggesMotion in Games, June 2008, pp. 188--199.
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Result #54 of 59.
Watch Out! A Framework for Evaluating Steering BehaviorsShawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn ReinmanMotion in Games, June 2008, pp. 200--209.
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Result #55 of 59.
Whole-Body Locomotion, Manipulation and Reaching for HumanoidsEiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito YokoiMotion in Games, June 2008, pp. 210--221.
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Result #56 of 59.
Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsFabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van ReethMotion in Games, June 2008, pp. 222--233.
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Result #57 of 59.
Animating Speech in GamesScott A. KingMotion in Games, June 2008, pp. 234--245.
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Result #58 of 59.
Autonomous Digital ActorsKen Perlin, Gerry SeidmanMotion in Games, June 2008, pp. 246--255.
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Result #59 of 59.
Presence and interaction in mixed reality environmentsArjan Egges, George Papagiannakis, Nadia Magnenat-ThalmannIn
The Visual Computer, 23(5), May 2007.
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