graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 91 results.
Result #61 of 91.
Adaptive TransparencyMarco Salvi, Jefferson Montgomery, Aaron LefohnHigh-Performance Graphics, 2011, pp. 119--126.
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Result #62 of 91.
Depth Buffer Compression for Stochastic Motion Blur RasterizationMagnus Andersson, Jon Hasselgren, Tomas Akenine-MöllerHigh-Performance Graphics, 2011, pp. 127--134.
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Result #63 of 91.
Farthest-Point Optimized Point Sets with Maximized Minimum DistanceThomas Schlömer, Daniel Heck, Oliver DeussenHigh-Performance Graphics, 2011, pp. 135--142.
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Result #64 of 91.
An Inexpensive Bounding Representation for Offsets of Quadratic CurvesErik RufHigh-Performance Graphics, 2011, pp. 143--150.
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Result #65 of 91.
Rapid Simplification of Multi-Attribute MeshesAndrew WillmottHigh-Performance Graphics, 2011, pp. 151--158.
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Result #66 of 91.
Precision Selection for Energy-Efficient Pixel ShadersJeff Pool, Anselmo Lastra, Montek SinghHigh-Performance Graphics, 2011, pp. 159--168.
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Result #67 of 91.
Primitive Processing and Advanced Shading Architecture for Embedded SpaceMax Kazakov, Eisaku OhbuchiHigh-Performance Graphics, 2011, pp. 169--176.
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Result #68 of 91.
Lossless Compression of Already Compressed TexturesJacob Ström, Per WennerstenHigh-Performance Graphics, 2011, pp. 177--182.
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Result #69 of 91.
Real-time volume caustics with adaptive beam tracingGábor Liktor, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2011, pp. 47--54.
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Result #70 of 91.
Screen-space bias compensation for interactive high-quality global illumination with virtual point lightsJan Novák, Thomas Engelhardt, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, February 2011, pp. 119--124.
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